Jump to content

[1.7.10] setTextureName doesn't work


Recommended Posts

public class Main



public final static String ID = "FirstMod";

public final static String NAME = "Gamemode";

public final static String VERSION = "1.0";



public static Block BlockTable;

public static Item itemTable;





public void preInit(FMLPreInitializationEvent event)


itemTable=new ItemTable().setUnlocalizedName("ItemTable").setTextureName("FirstMod:itemtable");


GameRegistry.registerItem(itemTable, itemTable.getUnlocalizedName().substring(5));






public void load(FMLInitializationEvent event)






public void postInit(FMLPostInitializationEvent event)






here is my code,and  picture locate in  "resources\assets\FirstMod\textures\items\itemtable.png"


i have been working on this for hours.

a few days ago,i make it correctly. today i watch again the tutorial,i think all the same.

please help me!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.