Jump to content

[1.8.9] Possible to programmatically "frighten" all nearby animals?


Recommended Posts

Hi all,


I coded a working airhorn mod for Forge 1.8.9 ...-1722 and it's awesome. I'm wondering two things:


1. Is there an event or function that could be triggered or called to cause an animal entity to be "frightened"? Example: When I smack a cow with a sword (and it survives the blow), it runs around frantically and quickly - as if frightened. If "yes", then...

2. Is there also a function to obtain an array/set/list/whathaveyou of all entities matching a certain entity type within an X block radius of the player?


I'm sure you can see where I'm going with this. :)


Thanks in advance.

Link to comment
Share on other sites

1. What you are asking is AI, if you wanted all entities to have such frighten AI you can write it and add to entitities on EntityJoinWorld Event. AI could be triggered by LivingHurtEvent (some boolean).


2. Looku into World#getEntitiesWithAABB (or similar name).

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.