Posted May 7, 20169 yr I'm trying to work with custom OBJ models for a block, but I cannot seem to get the model to render. There is absolutely no tutorials for doing this in 1.9, so I have to do a large amount of playing around by myself. I have found that I no longer need (nor can use?) a TESR, and can simply just use a ICustomModelLoader and OBJModel. I have this as my loadModel method: @Override public IModel loadModel(ResourceLocation modelLocation) throws Exception { OBJModel.MaterialLibrary materialLibrary = new OBJModel.MaterialLibrary(); materialLibrary.parseMaterials(resourceManager, "textures/blocks/crystal_seelum_block.mtl", new ResourceLocation(AuroraProjectBase.modId + ":blocks")); return new OBJModel(materialLibrary, new ModelResourceLocation(AuroraProjectBase.modId + ":block/crystal_seelum_block.obj")); } After cleaning all the lines that upset the parser from the .mtl, it appears to load without errors, but the block is invisible in-game. What am I missing here?
May 8, 20169 yr I'm not sure exactly what your issue is, but you shouldn't need to write your own loader since Forge already has one. Just call OBJLoader#addDomain with your resource domain (mod ID) and Forge will load an OBJ model from anywhere you'd normally specify a JSON model. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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