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NBTTagCompound vs HashMap


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So I will be instantiating some of my classes from NBTTagCompounds as well as from other methods, and I need to be able to pass in a variable number of variable-type arguments. I could either pass them in as a Map<String,Object> or pass in an NBTTagCompound, and just keep a reference to the nbt inside my instance.

Obviously the latter would be easier, and is what entities and itemstacks do, but what is the additional overhead vs a HashMap?

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