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[1.7.10] Core Mod or not? And how do you replace vanilla classes with a coremod?


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Posted

Ok - So I want to replace some classes - like The Rediculus brewing code.

Should I use a coremod? - And How do i replace classes with one?  ???

 

Also if i can replace classes, I want to replace the furnace recipe classes.  I'll leave all the oridional functions but will this cause problems with other mods? ???

 

Thanks!  ;D

Posted

No, do not make a coremod. Replacing classes is the wrong approach.

 

- Brewing code: Update to 1.9, there is a brewing recipe API.

- "replace the furnace recipe classes" - Why? What is the effect you are trying to achieve?

1. I can't but it sounds useful

2. add some functions to allow your own burnable materials

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