Posted May 14, 20169 yr Ive been trying to learn how to make a simple mod on my own but ive been running into a few problems along the way, I was woundering if anyone would be willing to take some time to do a skype call with me and teach me or help me out.
May 15, 20169 yr Author I have been, ive been watching mr crayfish's tutorials but for some reason the item textures wont render in.
May 15, 20169 yr Author Tutorial.java package com.meep.tutorial; import com.meep.tutorial.init.Items; import com.meep.tutorial.proxy.CommonProxy; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class Tutorial { @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { Items.init(); Items.register(); } @EventHandler public void Init(FMLInitializationEvent event) { proxy.registerRenders(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } Reference.java package com.meep.tutorial; public class Reference { public static final String MOD_ID = "MTM"; public static final String MOD_NAME = "Meeps Test Mod"; public static final String VERSION = "0.0.1"; public static final String CLIENT_PROXY_CLASS = "com.meep.tutorial.proxy.ClientProxy"; public static final String SERVER_PROXY_CLASS = "com.meep.tutorial.proxy.CommonProxy"; } Items.java package com.meep.tutorial.init; import com.meep.tutorial.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class Items { public static Item test; public static void init() { test = new Item().setUnlocalizedName("test"); } public static void register() { GameRegistry.registerItem(test, test.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(test); } public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } } clientproxy.java package com.meep.tutorial.proxy; import com.meep.tutorial.init.Items; public class ClientProxy extends CommonProxy{ @Override public void registerRenders() { Items.registerRenders(); } } commonproxy.java package com.meep.tutorial.proxy; public class CommonProxy { public void registerRenders() { } } test.json { "parent": "builtin/generated", "textures": { "layer0": "MTM:items/test" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } }
May 15, 20169 yr Make sure your folder with textures has lower case letters. Your modid is 'MTM', folder in assets should be called 'mtm'.
May 15, 20169 yr Author Make sure your folder with textures has lower case letters. Your modid is 'MTM', folder in assets should be called 'mtm'. Thank you so much, what is the reason for it being lower cased?
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