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Reading the text of a sign


Corbeno

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I'm trying to read the text off of a sign, with no luck..

Here's what I've tried....

 

String line1 = ((TileEntitySign)world.getBlockTileEntity(player.posX,player.posY,player.posZ)).signText[0];

 

Everything is fine, except the ".getBlockTileEntity"

I'm so lost on how to actually get the method! Halp!

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Did you try looking at the

World

class to find the actual method name?

 

In my fresh copy of the 1.7.10 MDK with the default mappings, the method is called

getTileEntity

.

 

Side note: Always specify the Minecraft version in the title so people know how to help you properly.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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In 1.8 the method is still called

getTileEntity

, but it takes a single

BlockPos

argument rather than three

int

arguments.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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In 1.8 the method is still called

getTileEntity

, but it takes a single

BlockPos

argument rather than three

int

arguments.

 

So if I'm correct it would be..

 

BlockPos blockPos = new BlockPos(x,y,z);

String text = ((TileEntitySign)world.getTileEntity(blockPos)).signText[0].toString();

 

(The toString is because their incompatible types.. might not use it though..)

 

??

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That will get the first line of the sign text at those coordinates, yes.

 

The

signText

array may contain

null

values, so check for

null

s before calling methods on the

IChatComponent

s.

 

The

toString

method of most

IChatComponent

implementations won't give you the text as a player would see it. Use

IChatComponent#getUnformattedText

or

IChatComponent#getFormattedText

(client-only) to get the actual text of the

IChatComponent

, either with or without formatting codes.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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