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Posted

Hello,

 

Im trying to modify the players motion using this:

mc.thePlayer.motionZ *= 0.5;
mc.thePlayer.motionX *= 0.5;

 

I tested it by seeing if the knockback is halfed, but it isnt.

Then I tried setting it to 0 to make the change more obvious, but it also didnt work.

mc.thePlayer.motionZ = 0;
mc.thePlayer.motionX = 0;

 

 

Posted

My mod is clientside only, Im using the LivingHurtEvent.

 

public void onLivingHurtEvent(LivingHurtEvent event){

if(event.entity instanceof EntityPlayer){

	mc.thePlayer.motionX = 0;
	mc.thePlayer.motionZ = 0;
}
}

Posted

Oh, ok. Is there another way i can detect if the player was attacked?

I thought of checking if the players health was reduced, but maybe theres a different/simpler way to do it?

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