Posted May 20, 20169 yr My tileenetity is not saving its items. I can place items in the slots but once I leave and save the world and go back in the items are deleted. TileEntity: package com.waffle.to.tileentity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.text.ITextComponent; import java.util.ArrayList; public class TOTileEntity extends TileEntity implements IInventory{ private ItemStack[] stacks = new ItemStack[9]; private boolean aBoolean; private byte aByte; private short aShort; private int anInt; private long aLong; private float aFloat; private double aDouble; private String aString; private byte[] aByteArray; private int[] anIntArray; private ItemStack anItemStack; private ArrayList aList = new ArrayList(); private ItemStack[] inventory; private String customName; public TOTileEntity(){ this.inventory = new ItemStack[this.getSizeInventory()]; } public String getCustomName(){ return this.customName; } public void setCustomName(String customName){ this.customName = customName; } @Override public String getName(){ return this.hasCustomName() ? this.customName : "container.to_tile_entity"; } @Override public boolean hasCustomName(){ return this.customName != null && !this.customName.equals(""); } @Override public ITextComponent getDisplayName() { return null; } @Override //How many slots public int getSizeInventory(){ return 9; } @Override public ItemStack getStackInSlot(int index) { if (index < 0 || index >= this.getSizeInventory()) return null; return this.inventory[index]; } @Override public ItemStack decrStackSize(int index, int count) { if (this.getStackInSlot(index) != null) { ItemStack itemstack; if (this.getStackInSlot(index).stackSize <= count) { itemstack = this.getStackInSlot(index); this.setInventorySlotContents(index, null); this.markDirty(); return itemstack; } else { itemstack = this.getStackInSlot(index).splitStack(count); if (this.getStackInSlot(index).stackSize <= 0) { this.setInventorySlotContents(index, null); } else { //Just to show that changes happened this.setInventorySlotContents(index, this.getStackInSlot(index)); } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack removeStackFromSlot(int index) { return null; } //@Override public ItemStack getStackInSlotOnClosing(int index) { ItemStack stack = this.getStackInSlot(index); this.setInventorySlotContents(index, null); return stack; } @Override public void setInventorySlotContents(int index, ItemStack stack) { if (index < 0 || index >= this.getSizeInventory()) return; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) stack.stackSize = this.getInventoryStackLimit(); if (stack != null && stack.stackSize == 0) stack = null; this.inventory[index] = stack; this.markDirty(); } @Override //Stack Limit per slot public int getInventoryStackLimit(){ return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return false; } //@Override public boolean isUsableByPlayer(EntityPlayer player){ return this.worldObj.getTileEntity(this.getPos()) == this && player.getDistanceSq(this.pos.add(0.5, 0.5, 0.5)) <= 64; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int index, ItemStack stack){ return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear(){ for (int i = 0; i < this.getSizeInventory(); i++) this.setInventorySlotContents(i, null); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for (int i = 0; i < this.getSizeInventory(); ++i) { if (this.getStackInSlot(i) != null) { NBTTagCompound stackTag = new NBTTagCompound(); stackTag.setByte("Slot", (byte) i); this.getStackInSlot(i).writeToNBT(stackTag); list.appendTag(stackTag); } nbt.setTag("Items", list); if (this.hasCustomName()) { nbt.setString("CustomName", this.getCustomName()); } } } @Override public void readFromNBT(NBTTagCompound nbt){ super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("Items", 10); for (int i = 0; i < list.tagCount(); ++i) { NBTTagCompound stackTag = list.getCompoundTagAt(i); int slot = stackTag.getByte("Slot") & 255; this.setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(stackTag)); } if (nbt.hasKey("CustomName", ){ this.setCustomName(nbt.getString("CustomName")); } } //Implement ITickable for this to print /*@Override public void update(){ if (!this.worldObj.isRemote) System.out.println("TestBlock TileEntity"); }*/ }
May 20, 20169 yr You need the getDescriptionPacket and onDataPacket methods for it to save. http://minecraft.curseforge.com/members/sblectric/projects
May 20, 20169 yr Author Ok thanks, going to try and figure it out but not really sure because this is my first tile entity not really sure how to call these
May 20, 20169 yr There is server and there is client. Without even looking at code: 1. Do you actually know that NBT is not saving/loading? Meaning - have you printed it in those methods, is it empty? 2. If yes - Fix your NBT code, if no - you are out of sync. Why? Becaouse you don't send description packet. You need the getDescriptionPacket and onDataPacket methods for it to save. 1st one should return TE data packed in Packet (server), 2nd one should decrypt it. Look into vanilla. 1.7.10 is no longer supported by forge, you are on your own.
May 20, 20169 yr Author Ok so I added 2 lines to print both the reading and writing and its printing both but not sure if its actually doing it. [00:27:16] [server thread/INFO]: [com.waffle.to.tileentity.TOTileEntity:writeToNBT:208]: WRITING NBT DATA [00:27:10] [server thread/INFO]: [com.waffle.to.tileentity.TOTileEntity:readFromNBT:185]: READING NBT DATA
May 20, 20169 yr Author I think I implemented the getDescriptionPacket and onDataPacket but nothing happened the same thing is still happening. @Override public Packet getDescriptionPacket(){ NBTTagCompound data = new NBTTagCompound(); writeToNBT(data); return new SPacketUpdateTileEntity(this.pos, 1, data); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){ readFromNBT(pkt.getNbtCompound()); worldObj.markBlockRangeForRenderUpdate(this.pos, this.pos); }
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