Which base file should I look at for making a new dimension?
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Installed forge, after opening the game crashes with exit error 1 (launched without mods), tried methods such as updating java, did not help, installed different versions of forge, also did not help, video card Rx 470 4gb, as I understand it, this is a problem with the drivers, but other drivers crash my system, help with solving the problem, or advise drivers that are suitable for Rx 470 4gb (sorry for the mistakes, used a translator)
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Nope. Issue persists. No idea what any of us did to deserve this, but I hope it's not Kotlin that does this.
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By thedarkhalfsparrow · Posted
@Xoroshio sorry I think I've said it weirdly but I have codded before for games what I meant is I haven't done modding sorry for the confusion and thank you for directing me on how to start of which I think is a better idea than going of and doing terrain generation so thank you for the information and ill follow what you told me to do -
Hate to kinda necro this post, but I've got this exact issue with the Cobblemon Forge modpack. The only mods that OP and I have in common are Clumps and Kotlin for Forge. I'll try removing Clumps and get back to y'all if this works. EDIT: Seems promising, this only happens to me ~50% of the time however, so it'll take me a while to CONFIRM that it worked.
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By Zenstarfire · Posted
I also need help with this, I tried making a Pocket tools texture pack (which means small versions of items) and rotated every item straight up, it ended up looking like it was floating there and sticking to the player's arm. One good thing is that it actually looked pretty great in first person.
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