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If you are using a 16x texture and make the quad 16x32, of course the texture is going to get stretched and distorted. What do you mean with "straight"?

 

For more help, please provide us with the JSON files related.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

What I did for my sledge hammer in a previous mod was to make the texture double resolution, so I had more drawing space to make the item longer. Then for the scale, I doubled the values (except for I think Z, so your depth doesn't scale up).

 

So basically, your model scale should be

[resolutionX/16, resolutionY/16, 1.0]

 

Obviously the equations won't parse, so do them yourself and fill in the values. Resolution X and Y are the dimensions of your texture. Keep them square values (16,32,64), or else you could get distortion or texture and/or runtime errors.

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