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[1.9.4] Render Items in TESR


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I am trying to render items in a blocks TESR.

This is what I tried:

package XFactHD.thermalreactors.client.render.tesr;

import XFactHD.thermalreactors.common.blocks.metal.TileEntityLeadChest;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;

import java.util.ArrayList;

public class TileEntityLeadChestRenderer extends TileEntitySpecialRenderer<TileEntityLeadChest>
{
    @Override
    public void renderTileEntityAt(TileEntityLeadChest te, double x, double y, double z, float partialTicks, int destroyStage)
    {
        ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        BlockModelRenderer blockModelRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer();

        GlStateManager.pushAttrib();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);

        int angle = 90;
        switch (te.getFacing())
        {
            case NORTH: angle *= 0; break;
            case EAST: angle *= 1; break;
            case SOUTH: angle *= 2; break;
            case WEST: angle *= 3;
        }

        GlStateManager.rotate(angle, 0, 1, 0);

        if (te.isOpen())
        {
            GlStateManager.translate((float)x, (float)y, (float)z);
            GlStateManager.translate(0, 5, 0);

            int offset = 5;

            ArrayList<ItemStack> teInv = te.getInventory();
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(0)); //The x, y and z values are for testing purposes as I
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(1)); // need to get the items rendering befor I can finetune
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(2)); //them
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(3));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(4));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(5));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(6));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(7));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get();
        }

        GlStateManager.popMatrix();
        GlStateManager.popAttrib();
    }

    private void renderItemAt(BlockModelRenderer blockModelRenderer, ItemModelMesher mesher, float x, float y, float z, ItemStack stack)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate(x, y, z);
        if (stack != null)
        {
            RenderHelper.enableStandardItemLighting();
            blockModelRenderer.renderModelBrightnessColor(mesher.getItemModel(stack), 1.0F, 1.0F, 1.0F, 1.0F);
            RenderHelper.disableStandardItemLighting();
        }
        GlStateManager.popMatrix();
    }
}

but this doesn't seem to work. Either the render method doesn't like to get an item with a missing model or I am probably overlooking something really simple.

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I am trying to render items in a blocks TESR.

This is what I tried:

package XFactHD.thermalreactors.client.render.tesr;

import XFactHD.thermalreactors.common.blocks.metal.TileEntityLeadChest;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;

import java.util.ArrayList;

public class TileEntityLeadChestRenderer extends TileEntitySpecialRenderer<TileEntityLeadChest>
{
    @Override
    public void renderTileEntityAt(TileEntityLeadChest te, double x, double y, double z, float partialTicks, int destroyStage)
    {
        ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        BlockModelRenderer blockModelRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer();

        GlStateManager.pushAttrib();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);

        int angle = 90;
        switch (te.getFacing())
        {
            case NORTH: angle *= 0; break;
            case EAST: angle *= 1; break;
            case SOUTH: angle *= 2; break;
            case WEST: angle *= 3;
        }

        GlStateManager.rotate(angle, 0, 1, 0);

        if (te.isOpen())
        {
            GlStateManager.translate((float)x, (float)y, (float)z);
            GlStateManager.translate(0, 5, 0);

            int offset = 5;

            ArrayList<ItemStack> teInv = te.getInventory();
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(0)); //The x, y and z values are for testing purposes as I
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(1)); // need to get the items rendering befor I can finetune
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(2)); //them
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(3));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(4));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(5));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(6));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get(7));
            renderItemAt(blockModelRenderer, mesher, (float) x+0, (float) y+2, (float) z+0, teInv.get();
        }

        GlStateManager.popMatrix();
        GlStateManager.popAttrib();
    }

    private void renderItemAt(BlockModelRenderer blockModelRenderer, ItemModelMesher mesher, float x, float y, float z, ItemStack stack)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate(x, y, z);
        if (stack != null)
        {
            RenderHelper.enableStandardItemLighting();
            blockModelRenderer.renderModelBrightnessColor(mesher.getItemModel(stack), 1.0F, 1.0F, 1.0F, 1.0F);
            RenderHelper.disableStandardItemLighting();
        }
        GlStateManager.popMatrix();
    }
}

but this doesn't seem to work. Either the render method doesn't like to get an item with a missing model or I am probably overlooking something really simple.

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This is what the chest looks like now:

This chest is made to contain radiation from fuel rods and raw uranium. If you put a fuel rod in there, it should be rendered upright (it has a max stacksize of 1) and if you insert up to 64 uranium pellets/chunks/whatever (with a max stack size of 64), they should be rendered as a pile with the height being proportional to the stack size. If I wouldn't use a TESR, how could I translate the item models to specific spots in the chest?

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This is what the chest looks like now:

This chest is made to contain radiation from fuel rods and raw uranium. If you put a fuel rod in there, it should be rendered upright (it has a max stacksize of 1) and if you insert up to 64 uranium pellets/chunks/whatever (with a max stack size of 64), they should be rendered as a pile with the height being proportional to the stack size. If I wouldn't use a TESR, how could I translate the item models to specific spots in the chest?

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I took a look at the OBJLoader and the ICustomModelLoader interface.

This is how far I got:

package XFactHD.thermalreactors.client.render.models;

import net.minecraft.client.resources.IResource;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ICustomModelLoader;
import net.minecraftforge.client.model.IModel;

import java.io.FileNotFoundException;
import java.util.HashMap;
import java.util.Map;

public enum  ModelLoaderLeadChest implements ICustomModelLoader
{
    INSTANCE;

    private IResourceManager manager;
    private final Map<ResourceLocation, IModel> cache = new HashMap<ResourceLocation, IModel>();

    @Override
    public boolean accepts(ResourceLocation modelLocation)
    {
        return modelLocation.getResourcePath().endsWith("_iRadioactive");
    }

    @Override
    public IModel loadModel(ResourceLocation modelLocation) throws Exception
    {
        ResourceLocation file = new ResourceLocation(modelLocation.getResourceDomain(), modelLocation.getResourcePath());
        if (!cache.containsKey(file))
        {
            IResource resource = null;
            try
            {
                resource = manager.getResource(file);
            }
            catch (FileNotFoundException e)
            {
                if (modelLocation.getResourcePath().startsWith("models/block/"))
                {
                    resource = manager.getResource(new ResourceLocation(file.getResourceDomain(), "models/item/" + file.getResourcePath().substring("models/block/".length())));
                }
                else if (modelLocation.getResourcePath().startsWith("models/item/"))
                {
                    resource = manager.getResource(new ResourceLocation(file.getResourceDomain(), "models/block/" + file.getResourcePath().substring("models/item/".length())));
                }
                else throw e;
            }
        }
        return cache.get(file);
    }

    @Override
    public void onResourceManagerReload(IResourceManager resourceManager)
    {
        this.manager = resourceManager;
        cache.clear();
    }

    @Override
    public String toString()
    {
        return "LeadChestLoader.INSTANCE";
    }
}

Now I've got some qestions:

[*]How do I get the IModel from an IResource? I took a look at the Vanilla Loader but I don't understand it at all.

[*]The chest can contain up to 9 different items, if the item has a stacksize higher than 1, it is even rendered multiple times. How would I go about caching that without filling up the memory with thousands of different models?

[*]What do I need to do in IModel#bake to create an IBakedModel?

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I took a look at the OBJLoader and the ICustomModelLoader interface.

This is how far I got:

package XFactHD.thermalreactors.client.render.models;

import net.minecraft.client.resources.IResource;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ICustomModelLoader;
import net.minecraftforge.client.model.IModel;

import java.io.FileNotFoundException;
import java.util.HashMap;
import java.util.Map;

public enum  ModelLoaderLeadChest implements ICustomModelLoader
{
    INSTANCE;

    private IResourceManager manager;
    private final Map<ResourceLocation, IModel> cache = new HashMap<ResourceLocation, IModel>();

    @Override
    public boolean accepts(ResourceLocation modelLocation)
    {
        return modelLocation.getResourcePath().endsWith("_iRadioactive");
    }

    @Override
    public IModel loadModel(ResourceLocation modelLocation) throws Exception
    {
        ResourceLocation file = new ResourceLocation(modelLocation.getResourceDomain(), modelLocation.getResourcePath());
        if (!cache.containsKey(file))
        {
            IResource resource = null;
            try
            {
                resource = manager.getResource(file);
            }
            catch (FileNotFoundException e)
            {
                if (modelLocation.getResourcePath().startsWith("models/block/"))
                {
                    resource = manager.getResource(new ResourceLocation(file.getResourceDomain(), "models/item/" + file.getResourcePath().substring("models/block/".length())));
                }
                else if (modelLocation.getResourcePath().startsWith("models/item/"))
                {
                    resource = manager.getResource(new ResourceLocation(file.getResourceDomain(), "models/block/" + file.getResourcePath().substring("models/item/".length())));
                }
                else throw e;
            }
        }
        return cache.get(file);
    }

    @Override
    public void onResourceManagerReload(IResourceManager resourceManager)
    {
        this.manager = resourceManager;
        cache.clear();
    }

    @Override
    public String toString()
    {
        return "LeadChestLoader.INSTANCE";
    }
}

Now I've got some qestions:

[*]How do I get the IModel from an IResource? I took a look at the Vanilla Loader but I don't understand it at all.

[*]The chest can contain up to 9 different items, if the item has a stacksize higher than 1, it is even rendered multiple times. How would I go about caching that without filling up the memory with thousands of different models?

[*]What do I need to do in IModel#bake to create an IBakedModel?

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#JavaQuestion

 

You have to cache it with "thousands of models". You can make it so your cache discards old models if it fills up, but if there are "thousands" of different versions of your block visible at a time then you need to have those "thousands" of models in memory.

 

As of now I am using WeakLinkedHashMap with maximum capacity (uses removeEldestEntry) which is basically LinkedHashMap that uses WeakValues (when value is not used entry is removed).

I had to do it myself since I couldn't find proper implementation.

 

Since you probably have more knowledge here - is there something in MC libs that allows such map that:

* Clears itself (values) when not used (values)

* Has max size

* Removes oldest entries when overloaded

 

I was looking into MapMaker and some of caching classes but didn't find anything to this extent.

 

In future I also want to improve mine with "waged values" since it (by logical analisys), when overloaded constantly will start recreating objects without caching them at all (since it is linked).

1.7.10 is no longer supported by forge, you are on your own.

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#JavaQuestion

 

You have to cache it with "thousands of models". You can make it so your cache discards old models if it fills up, but if there are "thousands" of different versions of your block visible at a time then you need to have those "thousands" of models in memory.

 

As of now I am using WeakLinkedHashMap with maximum capacity (uses removeEldestEntry) which is basically LinkedHashMap that uses WeakValues (when value is not used entry is removed).

I had to do it myself since I couldn't find proper implementation.

 

Since you probably have more knowledge here - is there something in MC libs that allows such map that:

* Clears itself (values) when not used (values)

* Has max size

* Removes oldest entries when overloaded

 

I was looking into MapMaker and some of caching classes but didn't find anything to this extent.

 

In future I also want to improve mine with "waged values" since it (by logical analisys), when overloaded constantly will start recreating objects without caching them at all (since it is linked).

1.7.10 is no longer supported by forge, you are on your own.

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You don't. You simply create a class implementing IModel and return it. Your model loader does not need to load anything from disk (resources).

What's the point of the custom ModelLoader then?

 

You have to cache it with "thousands of models". You can make it so your cache discards old models if it fills up, but if there are "thousands" of different versions of your block visible at a time then you need to have those "thousands" of models in memory.

What's the performance benefit of storing an obscene amount of models in comparison to rendering the block every frame?

 

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You don't. You simply create a class implementing IModel and return it. Your model loader does not need to load anything from disk (resources).

What's the point of the custom ModelLoader then?

 

You have to cache it with "thousands of models". You can make it so your cache discards old models if it fills up, but if there are "thousands" of different versions of your block visible at a time then you need to have those "thousands" of models in memory.

What's the performance benefit of storing an obscene amount of models in comparison to rendering the block every frame?

 

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If you are not rendering the block every frame, the block does not have to be rendered every frame (duh). Using some RAM does not reduce FPS.

Does this also apply if I have to regenerate the model(s) very often because the ItemStacks metadata or NBT data has changed and the ItemStack gotten from the extended block state is not equal to the reference stored in the Map as a key for the model?

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If you are not rendering the block every frame, the block does not have to be rendered every frame (duh). Using some RAM does not reduce FPS.

Does this also apply if I have to regenerate the model(s) very often because the ItemStacks metadata or NBT data has changed and the ItemStack gotten from the extended block state is not equal to the reference stored in the Map as a key for the model?

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I can't know beforehand what people (or myself) are doing to their ItemStacks (like making the ItemStack tick to simulate the half-life of an isotope) that could possibly be put into this chest.

 

EDIT: Also, I have no knowledge of the models/items that are to be put into my chest because they only need to implement an API interface to be able to put them into the chest.

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I can't know beforehand what people (or myself) are doing to their ItemStacks (like making the ItemStack tick to simulate the half-life of an isotope) that could possibly be put into this chest.

 

EDIT: Also, I have no knowledge of the models/items that are to be put into my chest because they only need to implement an API interface to be able to put them into the chest.

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I meant that I have no idea how to make the model work with what you told me above. I am understanding the reasoning of some of the parts of the puzzle now but overall I don't get how this is gonna work together. I have some questions again:

[*]The position of the item models depends on the rotation of the container and if I recall correctly (I am not at the computer right now), I do not have access to a block state in an IModel, how can I solve this?

[*]How is the TRSRTransformation supposed to work, this class just confuses me.

[*]Caching the models would mean saving the model in a Map with the ArrayList of stored items as a key, right?

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I meant that I have no idea how to make the model work with what you told me above. I am understanding the reasoning of some of the parts of the puzzle now but overall I don't get how this is gonna work together. I have some questions again:

[*]The position of the item models depends on the rotation of the container and if I recall correctly (I am not at the computer right now), I do not have access to a block state in an IModel, how can I solve this?

[*]How is the TRSRTransformation supposed to work, this class just confuses me.

[*]Caching the models would mean saving the model in a Map with the ArrayList of stored items as a key, right?

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I am asking the TE for an ArrayList that contains 9 ItemStacks, the TE's inventory.

How can I apply a TRSRTransformation in the IBakedModel?

 

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com.cobblemon.mod.common.api.spawning.spawner.Spawner$DefaultImpls.getMatchingSpawns(Spawner.java:42)     at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.getMatchingSpawns(TickingSpawner.java:31)     at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.getSelectionData(FlatContextWeightedSelector.java:79)     at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.select(FlatContextWeightedSelector.java:106)     at com.cobblemon.mod.common.api.spawning.spawner.AreaSpawner.run(AreaSpawner.java:94)     at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.tick(TickingSpawner.java:71)     at com.cobblemon.mod.common.api.spawning.SpawnerManager.onServerTick(SpawnerManager.java:58)     at com.cobblemon.mod.common.events.ServerTickHandler.onTick(ServerTickHandler.java:20)     at com.cobblemon.mod.common.Cobblemon$initialize$7.invoke(Cobblemon.java:368)     at com.cobblemon.mod.common.Cobblemon$initialize$7.invoke(Cobblemon.java:368)     at com.cobblemon.mod.common.api.reactive.ObservableSubscription.handle(ObservableSubscription.java:16)     at com.cobblemon.mod.common.api.reactive.SimpleObservable.emit(SimpleObservable.java:39)     at com.cobblemon.mod.fabric.CobblemonFabric.initialize$lambda$8(CobblemonFabric.kt:440)     at net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.lambda$static$2(ServerTickEvents.java:43)     at net.minecraft.server.MinecraftServer.handler$cka002$fabric-lifecycle-events-v1$onEndTick(MinecraftServer.java:6862)     at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:847)     at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671)     at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)     at java.base/java.lang.Thread.run(Thread.java:1583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Cobblemon -- Details:     Version: 1.5.2     Is Snapshot: false     Git Commit: df8f078 (https://gitlab.com/cable-mc/cobblemon/-/commit/df8f078d13702ab9a000438910b822ceffbb2248)     Branch: HEAD -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Linux (amd64) version 6.5.0-41-generic     Java Version: 21.0.4, Amazon.com Inc.     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Amazon.com Inc.     Memory: 3487078768 bytes (3325 MiB) / 5360320512 bytes (5112 MiB) up to 11567890432 bytes (11032 MiB)     CPUs: 2     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 7 5800X 8-Core Processor     Identifier: AuthenticAMD Family 25 Model 33 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): -0.00     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: unknown     Graphics card #0 vendor: unknown     Graphics card #0 VRAM (MB): 0.00     Graphics card #0 deviceId: unknown     Graphics card #0 versionInfo: unknown     Virtual memory max (MB): 68443.22     Virtual memory used (MB): 51550.91     Swap memory total (MB): 4096.00     Swap memory used (MB): 793.75     JVM Flags: 2 total; -Xms128M -XX:MaxRAMPercentage=95.0     Fabric Mods:          a_man_with_plushies: A Man With Plushies 4.2.0         alloy_forgery: Alloy Forgery 2.1.2+1.20         almostunified: AlmostUnified 1.20.1-0.9.4         alternate-current: Alternate Current 1.9.0         amendments: Amendments 1.20-1.2.11         another_furniture: Another Furniture 1.20.1-3.0.1         appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         artifacts: Artifacts 9.5.13             cardinal-components-base: Cardinal Components API (base) 5.2.2             cardinal-components-entity: Cardinal Components API (entities) 5.2.2             expandability: ExpandAbility 9.0.4             step-height-entity-attribute: Step Height Entity Attribute 1.2.0         athena: Athena 3.1.2         attributefix: AttributeFix 21.0.4         automobility: Automobility 0.4.2+1.20.1-fabric             jsonem: JsonEM 0.2.1+1.20         bakery: [Let's Do] Bakery 1.1.15         balm-fabric: Balm 7.3.9             kuma_api: KumaAPI 20.1.8         barteringstation: Bartering Station 8.0.0         bbb: Building But Better 1.20.1-fabric-1.0.2         bcg_smp: BCG_SMP 1.0.1         bcgmusic: BCG Music 1.1.0-1.20.1         bcgutil: BCG Util 1.0.5         bclib: BCLib 3.0.14             wunderlib: WunderLib 1.1.5         beautify: Beautify 1.2.0+1.20.1         bedbenefits: BedBenefits 13.0.3         beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.1         better_climbing: Better Climbing 3         bettercombat: Better Combat 1.8.6+1.20.1         betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4             org_reflections_reflections: reflections 0.10.2         betterend: Better End 4.0.11         betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6         bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4         betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4         betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3         bitsandchisels: BitsAndChisels 2.7.3         blahaj: Blåhaj 0.3.2         boatbreakfix: Boat Break Fix 1.0.2         bookshelf: Bookshelf 20.2.13         brewery: [Let's Do] Brewery 1.1.9         bwncr: Bad Wither No Cookie Reloaded 3.17.0         candlelight: [Let's Do] Candlelight 1.2.13         cardinal-components: Cardinal Components API 5.2.2             cardinal-components-block: Cardinal Components API (blocks) 5.2.2             cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2             cardinal-components-item: Cardinal Components API (items) 5.2.2             cardinal-components-level: Cardinal Components API (world saves) 5.2.2             cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2             cardinal-components-world: Cardinal Components API (worlds) 5.2.2         carryon: Carry On 2.1.2.7         charmofundying: Charm of Undying 6.5.0+1.20.1         chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1         chimes: Chimes 2.0.1         chipped: Chipped 3.0.6         clickadv: Clickable Advancements Mod 1.20.1-3.8         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 12.0.0.4         cobbledex: Cobbledex 1.1.0         cobbledollars: CobbleDollars 1.5.1+1.20.1         cobblemon: Cobblemon 1.5.2+1.20.1         cobblemon-ui-tweaks: Cobblemon UI Tweaks 1.0.6         cobblemon_capturexp: Cobblemon Capture EXP 1.5-fabric-1.0.1         cobblemon_counter: Cobblemon Counter 1.5-fabric-1.2.0         cobblemon_quests: Cobblemon Quests 1.1.11         cobblemon_spawn_notification: Cobblemon Spawn Notification 1.5-fabric-1.1.0         cobblemonbreakouts: Cobblemon Outbreaks fabric-1.1.4-1.20.1         cobblemontrainers: CobblemonTrainers 1.1.11+1.5.2         cobblepedia: Cobblepedia 0.6.8         cobbreeding: Cobbreeding 1.7.2         collective: Collective 7.84         comforts: Comforts 6.4.0+1.20.1         commonnetworking: Common Network 1.0.5-1.20.1         compact_storage: CompactStorage 6.0.1.64         connectivity: Connectivity Mod 1.20.1-5.8         convenientdecor: Convenient Decor 0.4.3             omega-config: OmegaConfig 1.4.0+1.20.1         copycats: Create: Copycats+ 2.1.4+mc.1.20.1-fabric         coroutil: CoroUtil 1.20.1-1.3.7         crawl: Crawl 0.12.0         create: Create 0.5.1-f-build.1417+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1         create_cobblemon: Create: Cobblemon Industrialized 0.4         create_enchantment_industry: Create Enchantment Industry 1.2.16             create_dragon_lib: Create Dragon Lib 1.4.2         createaddition: Create Crafts & Additions 1.2.4         createbigcannons: Create Big Cannons 5.5.1+mc.1.20.1-fabric             ritchiesprojectilelib: Ritchie's Projectile Library 2.0.0-dev+mc.1.20.1-fabric-build.182                 porting_lib_utility: Porting Lib Utility 2.1.1127+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         creeperoverhaul: Creeper Overhaul 3.0.2         cupboard: cupboard 1.20.1-2.7         customcursorcomm: CustomCursorComm 1.2.0         dailyshop: Daily Shop 1.0.2         darkutils: DarkUtilities 17.0.5         debugify: Debugify 1.20.1+2.0         design_decor: Create: Design n' Decor 0.4.0b_fabric+1.20.1         deuf_refabricated: DEUF Refabricated 1.1.0         diagonalfences: Diagonal Fences 8.1.4         diagonalwalls: Diagonal Walls 8.0.3             diagonalblocks: Diagonal Blocks 8.0.5         diagonalwindows: Diagonal Windows 8.1.4         dimensionalsyncfixes: DimensionalSyncFixes 1.20.1-0.0.2         doapi: [Let's Do] API 1.2.15             terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1         dragonfight: Dragonfight Mod 1.20.1-4.6         drippyloadingscreen: Drippy Loading Screen 3.0.2         e4mc_minecraft: e4mc 5.2.1             folk_sisby_kaleido-config: kaleido-config 0.3.1+1.3.1         easy_npc: Easy NPC 5.6.0         easyanvils: Easy Anvils 8.0.2         easymagic: Easy Magic 8.0.1         elytraslot: Elytra Slot 6.4.4+1.20.1             mixinsquared: MixinSquared 0.1.2-beta.6         emi: EMI 1.1.14+1.20.1+fabric         emi_letsdo_compat: emi-letsdo-compat 1.3         endermanoverhaul: Enderman Overhaul 1.0.4         endrem: End Remastered 5.2.4         ends_delight: End's Delight 2.1         entityculling: EntityCulling 1.7.0         everycomp: Every Compat 1.20-2.6.76             porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1             porting_lib_common: Porting Lib Common 2.3.4+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1             porting_lib_model_generators: Porting Lib Model Generators 2.3.4+1.20.1                 porting_lib_data: Porting Lib Data 2.3.4+1.20.1                 porting_lib_model_materials: Porting Lib Model Materials 2.3.4+1.20.1             porting_lib_model_loader: Porting Lib Model Loader 2.3.4+1.20.1             porting_lib_models: Porting Lib Models 2.3.4+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.4+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1         expandeddelight: Expanded Delight 0.3.2         explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric         exposure: Exposure 1.7.7         extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric         fabric-api: Fabric API 0.92.2+1.20.1             fabric-api-base: Fabric API Base 0.4.31+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577             fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577             fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577         fabric-language-kotlin: Fabric Language Kotlin 1.12.2+kotlin.2.0.20             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.20             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.20             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.9.0             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.9.0             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.1             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.2         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fancymenu: FancyMenu 3.2.3             com_github_keksuccino_japng: japng 0.5.3             com_github_rtyley_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7         farmersdelight: Farmer's Delight 1.20.1-2.1.6+refabricated             mm: Manningham Mills 2.3             porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1             porting_lib_base: Porting Lib Base 2.3.4+1.20.1                 porting_lib_core: Porting Lib Core 2.3.4+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1             porting_lib_config: Porting Lib Config 2.3.4+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         faster-random: Faster Random 5.1.0         fastpaintings: Fast Paintings 1.20-1.2.7         ferritecore: FerriteCore 6.0.1         fightorflight: Cobblemon Fight or Flight Fabric 0.5.0         flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.2         forgeconfigapiport: Forge Config API Port 8.0.0         framework: Framework 0.6.16             org_javassist_javassist: javassist 3.29.2-GA         friendsandfoes: Friends & Foes 3.0.3         ftbchunks: FTB Chunks 2001.3.1         ftbessentials: FTB Essentials 2001.2.2         ftblibrary: FTB Library 2001.2.4         ftbquests: FTB Quests 2001.4.8             team_reborn_energy: Energy 3.0.0         ftbteams: FTB Teams 2001.3.0         ftbultimine: FTB Ultimine 2001.1.5         ftbxmodcompat: FTB XMod Compat 2.1.1         fwaystones: Fabric Waystones 3.3.2+mc1.20.1         fzzy_config: Fzzy Config 0.5.0+1.20.1             blue_endless_jankson: jankson 1.2.3             fabric-permissions-api-v0: fabric-permissions-api 0.3.1             net_peanuuutz_tomlkt_tomlkt-jvm: tomlkt-jvm 0.3.7         geckolib: GeckoLib 4 4.4.9             com_eliotlash_mclib_mclib: mclib 20         getittogetherdrops: Get It Together, Drops! fabric-1.20-1.3.1         globalpacks: Global Data- & Resourcepacks 1.16.1_fabric         go-fish: Go Fish 1.6.3+1.20.1         gpumemleakfix: Gpu memory leak fix mod 1.20.1-1.8         grindenchantments: Grind Enchantments 3.1.2+1.20             codec-config-api: Codec Config API 1.0.2+1.19.3         guarding: Guarding 2.4.0             scribe: Scribe 1.20.1-0.5.0-alpha         guardvillagers: GuardVillagers 2.0.9-1.20.1         gymbadges: GymBadges 1.0         hamsters: Hamsters fabric-1.0.3-1.20.1         handcrafted: Handcrafted 3.0.6         healingcampfire: Healing Campfire 6.1         herbalbrews: [Let's Do] HerbalBrews 1.0.8.1         herdspanic: Herds Panic 1.1.0         horseexpert: Horse Expert 8.1.1         icarus: Icarus 2.10.0         idwtialsimmoedm: idwtialsimmoedm 0.3.1+1.20         illagerinvasion: Illager Invasion 8.0.6             extensibleenums: Extensible Enums 7.0.1         immersive_aircraft: Immersive Aircraft 1.1.2+1.20.1             org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1         immersive_paintings: Immersive Paintings 0.6.7+1.20.1         incantationem: Incantationem 1.2.1+1.20         incendium: Incendium 5.3.5         item_obliterator: Item Obliterator 2.3.0         itemcollectors: Item Collectors 1.1.10         itemfilters: Item Filters 2001.1.0-build.59         jade: Jade 11.11.0+fabric         java: OpenJDK 64-Bit Server VM 21         jmi: JourneyMapIntegration 1.20.1-0.14-48         journeymap: Journeymap 5.10.2             journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT         jumpoverfences: Jump Over Fences 1.3.1         konkrete: Konkrete 1.8.1         leavesbegone: Leaves Be Gone 8.0.0         letmedespawn: Let Me Despawn 1.3.2b         lithium: Lithium 0.11.2         lmft: Load My F***ing Tags 1.0.2+1.20         logbegone: Log Begone 1.0.8         lootintegrations: Loot integration Mod 1.20.1-3.7         lootr: Lootr 0.7.34.84         luphieclutteredmod: Cluttered 2.1.0+1.20.1         magnumtorch: Magnum Torch 8.0.2         man_of_many_planes: Man of Many Planes 0.2.0+1.20.1         mavapi: More Axolotl Variants API 1.1.4         mavm: More Axolotl Variants Mod 1.2.6         mcwbridges: Macaw's Bridges 3.0.0         mcwdoors: Macaw's Doors 1.1.1         mcwfences: Macaw's Fences and Walls 1.1.2         mcwfurnitures: Macaw's Furniture 3.3.0         mcwholidays: Macaw's Holidays 1.1.0         mcwlights: Macaw's Lights and Lamps 1.1.1         mcwpaths: Macaw's Paths and Pavings 1.0.5         mcwroofs: Macaw's Roofs 2.3.1         mcwtrpdoors: Macaw's Trapdoors 1.1.3         mcwwindows: Macaw's Windows 2.3.0         megamons: Ascension Megamons 1.5.0+1.20.1-forge+fabric-75b66fa         melody: Melody 1.0.3         memoryleakfix: Memory Leak Fix 1.1.2         mighty_mail: Mighty Mail 1.0.14         mine-spawners: mine-spawners 1.0         minecraft: Minecraft 1.20.1         mixintrace: MixinTrace 1.1.1+1.17         modernfix: ModernFix 5.19.4+mc1.20.1         moonlight: Moonlight 1.20-2.13.2         more-axolotl: More Axolotl 2.0.1         mr_remove_terralithintromessage: Remove Terralith Intro Message 1.0         mss: Moog's Soaring Structures 1.1.2-1.20-fabric         mvs: Moog's Voyager Structures 4.1.4-1.20-fabric         mythicmetals: Mythic Metals 0.19.9+1.20.1             additionalentityattributes: Additional Entity Attributes 1.7.3+1.20.0             common-protection-api: Common Protection API 1.0.0             reach-entity-attributes: Reach Entity Attributes 2.4.0         mythsandlegends: Myths and Legends 1.5-HOTFIX             com_moandjiezana_toml_toml4j: toml4j 0.7.2         naturalist: Naturalist 4.0.3         naturescompass: Nature's Compass 1.20.1-2.2.3-fabric         necronomicon: Necronomicon 1.6.0         neruina: Neruina 2.1.2             com_fasterxml_jackson_core_jackson-annotations: jackson-annotations 2.17.0             com_fasterxml_jackson_core_jackson-core: jackson-core 2.17.0             com_fasterxml_jackson_core_jackson-databind: jackson-databind 2.17.0             org_apache_maven_maven-artifact: maven-artifact 3.8.1             org_kohsuke_github-api: github-api 1.318         netherportalfix: NetherPortalFix 13.0.1         nightlights: Night Lights 1.1         nochatreports: No Chat Reports 1.20.1-v2.2.2         notenoughanimations: NotEnoughAnimations 1.7.6         oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20         owo: oωo 0.11.2+1.20         packetfixer: Packet Fixer 1.4.2         patchouli: Patchouli 1.20.1-84-FABRIC             fiber: fiber 0.23.0-2         pehkui: Pehkui 3.8.3+1.14.4-1.21             kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4         permanentsponges: Permanent Sponges 8.1.2         pigpen: PigPen 15.0.2         ping-wheel: Ping Wheel 1.9.1         player-animator: Player Animator 1.0.2-rc1+1.20         plushies: Plushie Mod 1.4.0         polymorph: Polymorph 0.49.7+1.20.1             spectrelib: SpectreLib 0.13.17+1.20.1         puzzleslib: Puzzles Lib 8.1.23             puzzlesaccessapi: Puzzles Access Api 8.0.7         railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1         reacharound: Reacharound 1.3.0         recipeessentials: recipeessentials Mod 1.20.1-3.6         resourcefulconfig: Resourcefulconfig 2.1.2         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         ribbits: Ribbits 1.20.1-Fabric-3.0.0         runelic: Runelic 18.0.2         seasons: Fabric Seasons 2.3+1.20         seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9         seasonsterralithcompat: Fabric Seasons: Terralith Compat 1.0-2.3.7         sellingbin: Selling Bin 1.0.4         serverredirect: Server Redirect 1.4.5         shadertoggle: Shader Toggle 1.0         simpletms: Cobblemon: Simple TM's 1.1.2         simplyswords: Simply Swords 1.56.0-1.20.1         sliceanddice: Create Slice & Dice 3.3.1         smallships: Small Ships 2.0.0-b1.4         spark: spark 1.10.53         spiceoffabric: Spice of Fabric 1.6.2+mc1.20.1             capsaicin: Capsaicin 1.3.3+mc1.20.1             tweed4_annotated: tweed4_annotated 1.3.1+mc1.20-pre1             tweed4_base: tweed4_base 1.7.1+mc1.20-pre1             tweed4_data: tweed4_data 1.2.1+mc1.20-pre1             tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc1.20-pre1             tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1         stacc: Stacc 1.7.0         starterkit: Starter Kit 7.1         strawstatues: Straw Statues 8.0.3             puzzlesapi: Puzzles Api 8.1.4         structory: Structory 1.3.5         structory_towers: Structory: Towers 1.0.7         structureessentials: Structure Essentials Mod 1.20.1-3.4         supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a         supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17+a         supplementaries: Supplementaries 1.20-2.8.17         suppsquared: Supplementaries Squared 1.20-1.1.15         terrablender: TerraBlender 3.0.1.7             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         terralith: Terralith 2.5.4         thiccpackets: Extra Thicc Packets 1.17-1.19+         things: Things 0.3.3+1.20             lavender: Lavender 0.1.0-pre.18+1.20                 lavender-md: lavender-md 0.1.0-pre.3+1.20                 lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20         toms_storage: Tom's Simple Storage Mod 1.6.8         toolstats: ToolStats 16.0.9         trade_cycling: Trade Cycling 1.20.1-1.0.7         tradingpost: Trading Post 8.0.2         trashcans: Trash Cans 1.0.18         travelersbackpack: Traveler's Backpack 9.1.17         trinkets: Trinkets 3.7.2         tutorialmod: Fullers Pokecenters 1.0.0             structurized-reborn: Structurized Reborn 1.20.1-01         ubesdelight: Ube's Delight 0.2.0             midnightlib: MidnightLib 1.4.1             porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1         universal_shops: Universal Shops 1.3.2+1.20.1             common-economy-api: Common Economy API 1.1.1             placeholder-api: Placeholder API 2.1.1+1.20             polymer-core: Polymer (Core) 0.5.3+1.20.1                 polymer-networking: Polymer (Networking) 0.5.3+1.20.1                 polymer-registry-sync-manipulator: Polymer (Registry Sync Manipulator) 0.5.3+1.20.1             polymer-resource-pack: Polymer (Resource Pack) 0.5.3+1.20.1                 polymer-common: Polymer (Common) 0.5.3+1.20.1             polymer-virtual-entity: Polymer (Virtual Entity) 0.5.3+1.20.1             server_translations_api: Server Translations API 2.0.0+1.20                 packet_tweaker: Packet Tweaker 0.4.0+1.19.4             sgui: sgui 1.2.2+1.20         vanityslots: Vanity Slots 1.2.9         villagernames: Villager Names 8.1         vinery: [Let's Do] Vinery 1.4.28         visualworkbench: Visual Workbench 8.0.0         voicechat: Simple Voice Chat 1.20.1-2.5.23         wands: Building Wands 2.6.9-release         watut: What Are They Up To 1.20.1-1.1.3         xercamusic: Music Maker Mod fabric-1.20.1-1.0.2         xercapaint: Joy of Painting fabric-1.20.1-1.0.1         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.20.1-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         yigd: You're in Grave Danger 2.0.9             libgui: LibGui 8.1.1+1.20.1                 jankson: Jankson 6.0.0+j1.2.3                 libninepatch: LibNinePatch 1.2.0         yosbr: YOSBR 0.1.2         ysns: You Shall Not Spawn 2.0.1         yungsapi: YUNG's API 1.20-Fabric-4.0.6         yungsextras: YUNG's Extras 1.20-Fabric-4.0.3     Server Running: true     Player Count: 3 / 20; [class_3222['TreverForever'/674, l='ServerLevel[world]', x=-524.99, y=124.62, z=-103.03], class_3222['Shadowknight3420'/675, l='ServerLevel[world]', x=-180.57, y=65.48, z=216.34], class_3222['XThatSamuraiGuyX'/1223, l='ServerLevel[world]', x=-78.28, y=65.00, z=220.26]]     Data Packs: vanilla, Everycomp Generated Pack, Supplementaries Generated Pack, Suppsquared Generated Pack, fabric, file/AlphabetSoup-v2.1, file/AshiMons_ver1.3, file/BCG Cobblemon Loot, file/BCG Datapack, file/BCG x AllTheMons 1.1.0, file/Cobblemon Village, file/Genomons [1.5.1], file/HiddenMons [Cobblemon] v0.5.3, file/Kale's Collection [v1.7], file/LackingMons-ReleaseCanditate-1, file/MissingMon_v3.0 [METALIC MADNESS], file/NotSoCobblemon, file/PigeonPack, file/Project Eevolve Data (incompatible), file/SaltMons v2.0, file/Vivillon Pride Patterns v1.0, file/Wavimons1.1, file/cobble_cats, file/diance, file/CobblemonLoot-v1.1.1, file/CobblemonPokeLoot 1.5, file/Legendary Structures v1.1.1, file/Poké Costume [2.0], file/Pokémon Fishing v1.1.4 [1.20.1-v1.4+], file/MythsandLegends-Datapack-v1.0.2     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Is Modded: Definitely; Server brand changed to 'fabric'     Type: Dedicated Server (map_server.txt)
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