Posted June 5, 20169 yr Please take a look http://imgur.com/A5ERhTR Fluid class package com.chaoshunter.blocks; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; public class acidFluid extends Fluid{ public acidFluid(String fluidName) { super(fluidName); // TODO Auto-generated constructor stub setDensity(3); setViscosity(600); setLuminosity(5); } } fluidblock class package com.chaoshunter.blocks; import com.chaoshunter.Tabs.MODED_Tabs; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; public class acidBlock extends BlockFluidClassic{ @SideOnly(Side.CLIENT)protected IIcon stillIcon; @SideOnly(Side.CLIENT)protected IIcon flowingIcon; public acidBlock(Fluid fluid, Material material) { super(fluid, material); setCreativeTab(MODED_Tabs.tabBlock); // TODO Auto-generated constructor stub } @Override public IIcon getIcon(int side, int meta){ return (side == 0 || side == 1) ? this.stillIcon : this.flowingIcon; } @SideOnly(Side.CLIENT) @Override public void registerBlockIcons(IIconRegister register) { stillIcon = register.registerIcon("testmod:fluidStill"); flowingIcon = register.registerIcon("testmod:fluidFlowing"); } @Override public boolean canDisplace(IBlockAccess world, int x, int y, int z) { if (world.getBlock(x, y, z).getMaterial().isLiquid()) return false; return super.canDisplace(world, x, y, z); } @Override public boolean displaceIfPossible(World world, int x, int y, int z) { if (world.getBlock(x, y, z).getMaterial().isLiquid()) return false; return super.displaceIfPossible(world, x, y, z); } } If you find a way to fix it please let me know Thanks in advance! life is easy if you stay claim and code
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