MrPlantPots Posted June 10, 2016 Posted June 10, 2016 I haven't researched NBT much, however I was wondering whether it would be possible to store a custom Java object(not minecraft object, like an instance of a java class) as NBT to an item? How would I go about doing this, can anyone help, or provide any pages that may cover this? Quote
MrPlantPots Posted June 10, 2016 Author Posted June 10, 2016 I have had a quick look around and I cannot find anyway of storing custom data types as NBT. I want to be able to store my custom data type in game however it should exist only once and on server side Quote
Choonster Posted June 10, 2016 Posted June 10, 2016 You need to break down your object and the objects it's composed of into the basic data types supported by NBT: compound tags for complex objects, list tags for collections, string tags for strings, numeric tags for numbers and numeric array tags for collections of numbers. You should implement INBTSerializable on classes that can be serialised to NBT. To attach data to an ItemStack , Entity or TileEntity (or any other ICapabilityProvider ), use the Capability system. To attach data to a dimension or save, use World Saved Data. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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