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Posted

I am making a sword that will kill anything, but I've run into a problem. I am using

EntityLivingBase#setHealth()

to set the mob's health to zero. However when I use

setHealth()

zero the mob does not drop any drops. I am guessing that this is because

setHealth()

bypasses all hurt and death events. But the reason I'm using

setHealth()

zero is because I want to bypass all hurt and death events, so that other mods can't cancel the death event to bypass my sword. So is there a way to trigger the death and hurt events without having them cancelable? Heres my current code:

 

@Override
public boolean onLeftClickEntity(ItemStack item, EntityPlayer player, Entity entity) {
	if (entity instanceof EntityPlayer && ((EntityPlayer)entity).capabilities.isCreativeMode)
		return false;

	if (entity instanceof EntityLivingBase) {
		EntityLivingBase mob = (EntityLivingBase) entity;
		EntityHelper.knockbackEntity(player, mob);



		mob.setHealth(0);
	}
	return true;
}

  • Author

Is there at least a way to trigger the death event? I was looking at ForgeEventFactory but there was no onDeath method.

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