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Help with custom seeds


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So i have lemons that generate around the world. You break the bush, you get lemons. You then will place the lemons in a crafting grid anywhere and get lemon seeds to grow lemons.. I have managed to get lemons growing.. problem is it shows no texture(purple/black). I have the Json files correct i believe. I doubled checked them. I'll show my code, and post an image(s) of the texture in game so you can see what im talking about.


image of the no texture -

Block Lemon Crop code - http://pastebin.com/Q6rYecxg

Lemon Crop code - http://pastebin.com/hhkz3iig

Lemon Seed code - http://pastebin.com/1fqdnp06


Json file for Block States. file is called lemon_seed.json

    "variants": {
        "age=0": { "model": "slurpiesdongles:lemon_seed_stage_0" },
        "age=1": { "model": "slurpiesdongles:lemon_seed_stage_1" },
        "age=2": { "model": "slurpiesdongles:lemon_seed_stage_2" },
        "age=3": { "model": "slurpiesdongles:lemon_seed_stage_3" },
        "age=4": { "model": "slurpiesdongles:lemon_seed_stage_4" },
        "age=5": { "model": "slurpiesdongles:lemon_seed_stage_5" },
        "age=6": { "model": "slurpiesdongles:lemon_seed_stage_6" },
        "age=7": { "model": "slurpiesdongles:lemon_seed_stage_7" }


Json file for Models/Block. File names are as wheat are except, lemon_seed_stage_0 going all the way up to 7. Only showing code for stage 0 because it's all the same except the numbers change for each stage.

    "parent": "block/crop",
    "textures": {
        "crop": "slurpiesdongles:blocks/lemon_seed_stage_0"


Json file for Models/Item. Name is lemon_seed.json

    "parent": "item/generated",
    "textures": {
        "layer0": "slurpiesdongles:items/lemon_seed"


Lastly i have the stage's 0-7 textured and placed into the blocks folder named lemon_seed_stage_0, going up to 7. Also have the lemon_seed texture in the texture/items folder. Not sure what i've got wrong, or to make it not read the texture, or stages, but thanks for anyones help.






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  • Do not use the unlocalized name to determine the registry name.
  • What does your


  • Why are you still using

    ? It is deprecated.

  • your blockstate json could probably be simplified a lot by using the forge blockstate format.


I know I still need to fix most of this stuff.


My registerRender does this.

public static void registerRender(Item item) {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));

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