Jump to content

[SOLVED] [1.9.4] Coloring Block


deerangle

Recommended Posts

I want to in-code color my block. I am using this code:

@Override
public int getRenderColor(IBlockState state) {
	return new Color(0, 0, 255).getRGB();
}

@Override
public int getBlockColor() {
	return new Color(0, 0, 255).getRGB();
}

@Override
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) {
	return new Color(0, 0, 255).getRGB();
}

 

but it only colors the particles. How can i also color the block itself.

btw.: my block is

EnumWorldBlockLayer.TRANSLUCENT

 

 

EDIT: Solution:

package com.laser.tile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.fml.relauncher.*;

@SideOnly(Side.CLIENT)
public class ModColorHandler {
private static final Minecraft minecraft = Minecraft.getMinecraft();

public static void registerColorHandlers() {
	final BlockColors blockColors = minecraft.getBlockColors();
	registerBlockColorHandlers(blockColors);
}

private static void registerBlockColorHandlers(final BlockColors blockColors) {
	final IBlockColor laserColorHandler = (state, blockAccess, pos, tintIndex) -> {
		if (blockAccess != null && pos != null) {
			TileLaserX laser = (TileLaserX) (blockAccess.getBlockState(pos).getBlock());
			return laser.getColor();
		}

		return 16777215;
	};

//		if(laserColorHandler != null && ModBlocks.laser_x != null){
	blockColors.registerBlockColorHandler(laserColorHandler, ModBlocks.laser_x);
//		}
}
}

call "registerBlockColorHandlers" in init method!

Link to comment
Share on other sites

Your block's model needs to specify a tint index for each face it wants coloured. See the wiki for more details or the grass model for an example.

 

I'd also suggest updating to 1.9.4 or at least 1.8.9. In 1.9+, these methods have been replaced by the

IBlockColor

/

IItemColor

interfaces.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

public TileLaserX(Material materialIn) {
	super(materialIn);
	this.setLightOpacity(0);
	this.setLightLevel(0.5F);
	this.useNeighborBrightness = true;
}

@Override
public int colorMultiplier(IBlockState statei, IBlockAccess worldIni, BlockPos posi, int tintIndexi) {
	int col = new Color(0, 0, 255).getRGB();
	Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler((state, access, pos, tintIndex) -> col, ModBlocks.laser_x);
	return col;
}

constructor and colorMultiplier method.

 

and these are my JSONs:

{
    "textures": {
        "particle": "#clear"
    },
    "elements": [
        {   "from": [ 0, 6, 6 ],
            "to": [ 16, 10, 10 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "cullface": "down", "tintindex": 1 },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 1 },
                "north": { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "north", "tintindex": 1 },
                "south": { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "south", "tintindex": 1 },
                "west":  { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "west", "tintindex": 1 },
                "east":  { "uv": [ 0, 8, 16, 16 ], "texture": "#all", "cullface": "east", "tintindex": 1 }
            }
        }
    ]
}

 

{
"parent": "lasermod:block/ray",
"textures":{
	"all": "lasermod:blocks/laser",
	"clear": "lasermod:blocks/clear"
}
}

 

{
"variants": {
	"normal": {"model": "lasermod:laser"}
}
}

Link to comment
Share on other sites

I made a color registerer:

package com.laser.tile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.fml.relauncher.*;

@SideOnly(Side.CLIENT)
public class ModColorHandler {
private static final Minecraft minecraft = Minecraft.getMinecraft();

public static void registerColorHandlers() {
	final BlockColors blockColors = minecraft.getBlockColors();
	registerBlockColorHandlers(blockColors);
}

private static void registerBlockColorHandlers(final BlockColors blockColors) {
	final IBlockColor laserColorHandler = (state, blockAccess, pos, tintIndex) -> {
		if (blockAccess != null && pos != null) {
			TileLaserX laser = (TileLaserX) (blockAccess.getBlockState(pos).getBlock());
			return laser.getColor();
		}

		return 16777215;
	};

	if(laserColorHandler != null && ModBlocks.laser_x != null){
		blockColors.registerBlockColorHandler(laserColorHandler, ModBlocks.laser_x);
	}
}
}

 

but when i call it in the preinit method, then i get a nullpointer exception.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.