Posted June 18, 20169 yr Okay so i have my texture working but it renders like a shield. here is the code for the texter.json { "parent": "builtin/generated", "textures": { "layer0": "definecraft:items/LogicChip" }, "display": { "thirdperson": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, -0 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 1.7, 1.7, 1.7 ] } } } here is the texture rendering file public class ItemRenderRegister { public static void registerItemRenderer() { RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); renderItem.getItemModelMesher().register(DefineCraftModItems.LogicChip, 0, new ModelResourceLocation(Reference.ModID + ":" + "LogicChip", "inventory")); } }
June 18, 20169 yr Author Never Mind Found what i needed inside the Minecraft.jar file for there textures
June 18, 20169 yr You should use items/generated instead of builtin/generated http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
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