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[Solved] Send Packets when Player loads a chunk/ connects to server


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Posted

Hi,

How can i let my TileEntity send Packets (Server => Player) everytime a Player loads the chunk that contains the TE?

 

I'm looking for a function like onChunkLoaded(), where i can put something like PacketDispatcher.sentToPlayer(myPacket, playerWhoLoadedTheChunk).

 

Does anyone have an idea how to do this?

thx

Posted

Figured it out. Now my TE only needs to send Packets when a Player loads the containing chunk or when the TE changes (for example its orientation).

 

IChunkLoader.java

 

package teg.common;

import cpw.mods.fml.common.network.Player;

public interface IChunkLoader {

void onChunkLoaded(Player player);

}

 

 

ChunkLoad_ChunkWatchEvent.java

 

package teg.common;

import java.util.HashMap;

import cpw.mods.fml.common.network.Player;

import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.player.BonemealEvent;
import net.minecraftforge.event.world.ChunkWatchEvent;
import net.minecraft.src.TileEntity;

public class ChunkLoad_ChunkWatchEvent {

@ForgeSubscribe
public void chunkLoaded(ChunkWatchEvent event)
{
	//System.out.println(event.chunk.chunkXPos+", "+event.chunk.chunkZPos);
	HashMap teMap = (HashMap)event.player.worldObj.getChunkFromChunkCoords(event.chunk.chunkXPos, event.chunk.chunkZPos).chunkTileEntityMap;
	for(Object tileEntity: teMap.values())
	{
		if(tileEntity instanceof IChunkLoader)
		{
			System.out.println(tileEntity.getClass());
			IChunkLoader clTileEntity = (IChunkLoader) tileEntity;
			Player chunkLoadingPlayer = (Player)event.player;
			clTileEntity.onChunkLoaded(chunkLoadingPlayer);
		}
	}

}
}

 

 

and my TileEntity (which implements IChunkLoader) has a Method onChunkLoaded(Player)

 

	@Override
public void onChunkLoaded(Player player) 
{
	if(side == Side.SERVER)
        {	
        	PacketDispatcher.sendPacketToPlayer(createPacket(this), player);
        }
       
}

 

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