Posted June 22, 20169 yr My custom mob's model is rendering incorrectly. Model code of my Github. Rendering in Techne: https://4.bp.blogspot.com/-UJ_lFC3z-DI/V2qkkhfFllI/AAAAAAAAA8A/bREGvcy2CRkNe6DbrZEjvwU644jpWdzNwCLcB/s1600/Techne.png[/img] Rendering in Minecraft: https://3.bp.blogspot.com/-DbMRHyPBsLY/V2qkkxKeaUI/AAAAAAAAA8E/ci63qNmJDDYqy2_igznMEAM_fiowoZGwgCLcB/s1600/Minecraft.png[/img] NOTE:My texture image size is 64 by 64 http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you
June 23, 20169 yr Author My rotation point was set incorrectly due to the cuffs being the child of the legs and etc. http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you
June 24, 20169 yr Author And why should I use tabula? It's for 1.8.0, I'm working on 1.8.9. Besides, Techne is easy to use and I can always fix the rotation point myself, gives a little more "hands-on". http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you
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