Spyeedy Posted June 22, 2016 Share Posted June 22, 2016 My custom mob's model is rendering incorrectly. Model code of my Github. Rendering in Techne: https://4.bp.blogspot.com/-UJ_lFC3z-DI/V2qkkhfFllI/AAAAAAAAA8A/bREGvcy2CRkNe6DbrZEjvwU644jpWdzNwCLcB/s1600/Techne.png[/img] Rendering in Minecraft: https://3.bp.blogspot.com/-DbMRHyPBsLY/V2qkkxKeaUI/AAAAAAAAA8E/ci63qNmJDDYqy2_igznMEAM_fiowoZGwgCLcB/s1600/Minecraft.png[/img] NOTE:My texture image size is 64 by 64 Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Spyeedy Posted June 23, 2016 Author Share Posted June 23, 2016 My rotation point was set incorrectly due to the cuffs being the child of the legs and etc. Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Spyeedy Posted June 24, 2016 Author Share Posted June 24, 2016 And why should I use tabula? It's for 1.8.0, I'm working on 1.8.9. Besides, Techne is easy to use and I can always fix the rotation point myself, gives a little more "hands-on". Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
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