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By Clyde_the_rabbit · Posted
Its when minecraft tries loading patchouli- Im on the correct version of it and everything is up to date -
I cannot get my custom entities to spawn naturally in the world. They spawn successfully from a spawn egg. I have tried a video and did what they said, but still doesn't work. I put this in the entity's class: public static boolean canSpawn(EntityType<CarnAchillobator> entityType, ServerLevelAccessor levelAccessor, MobSpawnType mobSpawnType, BlockPos pos, RandomSource randomSource) { return Monster.checkMonsterSpawnRules(entityType, levelAccessor, mobSpawnType, pos, randomSource); } I this in the main class: @SubscribeEvent public static void registerSpawnPlacementsEvent(@NotNull SpawnPlacementRegisterEvent event) { event.register(ModEntities.ACHILLOBATOR.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.WORLD_SURFACE, CarnAchillobator::canSpawn, SpawnPlacementRegisterEvent.Operation.AND); In the modid/biome_modifier directory, spawn_achillobator.json file: { "type": "forge:add_spawns", "biomes": [ "minecraft:jungle", "minecraft:sparse_jungle", "minecraft:windswept_forest", "minecraft:dark_forest", "minecraft:old_growth_birch_forest" ], "spawners": { "type": "wilddinos:achillobator", "weight": 100, "minCount": 1, "maxCount": 1 } }
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Whenever i use physics mod in minecraft fabric it doesn't crash the game or anything like that but, it crashes my whole pc. It doesn't crash immediately, whenever i play for a long time like let's say about 10 - 30 minutes before it crashes.
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