Jump to content

Recommended Posts

Posted

So, I want to make slimeballs throwable. I have a class and everything for throwables that works, only problem is I only know how to turn my custom items into throwables. Can someone tell me how to turn a vanilla item into a throwable without breaking other mods?

 

-Avery

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

Subscribe to

PlayerInteractEvent.RightClickItem

and do the following:

  • Check if the item is a slimeball
  • Decrement the stack size
  • If the stack size is 0, set the player's held item to
    null

    and call

    ForgeEventFactory#onPlayerDestroyItem

    to fire

    PlayerDestroyItemEvent

    .

  • Spawn your entity
  • Cancel the event to prevent
    Item#onItemRightClick

    and other handlers from being called

 

Note that even if you cancel the event, processing will still continue to the other hand until this PR is merged and you set the result to

EnumActionResult.SUCCESS

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Still not getting it to work even with everything you said, heres the code:

package com.averysumner.randomstuff;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ThrowableSlimeball {

@SubscribeEvent
public void playerRightClickSlime(PlayerInteractEvent.RightClickItem e){
	if (e.getEntityPlayer().getHeldItemMainhand().getItem() == Items.SLIME_BALL) {
        ItemStack playerHeld = e.getEntityPlayer().getHeldItemMainhand();
        
		System.out.println("Slime right clicked!");
		if (!e.getEntityPlayer().capabilities.isCreativeMode)
        {
            --e.getEntityPlayer().getHeldItemMainhand().stackSize;
        }
        
		if (e.getEntityPlayer().getHeldItemMainhand().stackSize == 0) {
			playerHeld = null;
			ForgeEventFactory.onPlayerDestroyItem(e.getEntityPlayer(), e.getEntityPlayer().getHeldItemMainhand(), e.getEntityPlayer().getActiveHand());
		}

		e.getWorld().playSound((EntityPlayer)null, e.getEntityPlayer().posX, e.getEntityPlayer().posY, e.getEntityPlayer().posZ, SoundEvents.ENTITY_SLIME_SQUISH, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!e.getWorld().isRemote)
        {
            EntitySnowball entitysnowball = new EntitySnowball(e.getWorld(), e.getEntityPlayer());
            entitysnowball.setHeadingFromThrower(e.getEntityPlayer(), e.getEntityPlayer().rotationPitch, e.getEntityPlayer().rotationYaw, 0.0F, 1.5F, 1.0F);
            e.getWorld().spawnEntityInWorld(entitysnowball);
        }
        e.setCanceled(true);
	}

}
}

Btw, I am just spawning snowballs atm to test it.

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

itemRand wont work if it is not extending item. Besides that, there is no reason.

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

I got everything working, besides rendering my slimeball entity. When I use "RenderingRegistry.registerEntityRenderingHandler" I get @Deprecated, even if I use the factory version.

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

I got everything working, besides rendering my slimeball entity. When I use "RenderingRegistry.registerEntityRenderingHandler" I get @Deprecated, even if I use the factory version.

Take a look at how my rendering is handled at

https://bitbucket.org/The_Fireplace/fires-random-things/src/master/src/main/java/the_fireplace/frt/client/ClientProxy.java

It isn't a big change from how you're doing it now, it just needs an extra class, the render factory. Unless something has changed again in 1.10, this way of doing it isn't deprecated.

If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

Posted

Everything is working besides the texture. Also, if I get in front of the hitbox, it pushes me forwards as I shoot. Heres the code for my renderer, my render factory, and my entity class, can you tell me what's wrong?: Renderer

package com.averysumner.randomstuff;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderProjectile extends Render {

    protected final Item itr;
    private final RenderItem ri;
    private ResourceLocation itemTexture;

    public RenderProjectile(RenderManager rm, Item projectile) {
        super(rm);
        this.itr = projectile;
        this.ri = Minecraft.getMinecraft().getRenderItem();
    }

    public RenderProjectile(RenderManager rm, Item projectile, ResourceLocation texture) {
        super(rm);
        this.itr = projectile;
        this.ri = Minecraft.getMinecraft().getRenderItem();
        this.itemTexture = texture;
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        if (this.itr == Items.SLIME_BALL)
            return new ResourceLocation("minecraft:items/slimeball");
        else if (this.itemTexture != null)
            return itemTexture;
        else
            return new ResourceLocation("minecraft:items/coal");
    }

    @Override
    public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) {
        GlStateManager.pushMatrix();
        GlStateManager.translate((float) x, (float) y, (float) z);
        GlStateManager.enableRescaleNormal();
        GlStateManager.scale(0.5F, 0.5F, 0.5F);
        GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        this.ri.renderItem(new ItemStack(this.itr), ItemCameraTransforms.TransformType.GROUND);
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, f, partialTicks);
    }
}

RenderFactory

package com.averysumner.randomstuff;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class ProjectileRenderFactory implements IRenderFactory<EntitySlimeball> {

    private Item projectile;
    private ResourceLocation location;

    public ProjectileRenderFactory(Item item){
        projectile=item;
    }

    public ProjectileRenderFactory(Item item, ResourceLocation loc){
        projectile=item;
        location=loc;
    }

    @Override
    public Render<? super EntitySlimeball> createRenderFor(RenderManager manager) {
        if(location != null)
            return new RenderProjectile(manager, projectile, location);
        else
            return new RenderProjectile(manager, projectile);
    }
}

Entity

package com.averysumner.randomstuff;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;

public class EntitySlimeball extends EntityThrowable
{
    public EntitySlimeball(World worldIn)
    {
        super(worldIn);
    }

    public EntitySlimeball(World worldIn, EntityLivingBase throwerIn)
    {
        super(worldIn, throwerIn);
    }

    public EntitySlimeball(World worldIn, double x, double y, double z)
    {
        super(worldIn, x, y, z);
    }

    public static void func_189662_a(DataFixer p_189662_0_)
    {
        EntityThrowable.func_189661_a(p_189662_0_, "Slimeball");
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(RayTraceResult result)
    {
        if (result.entityHit != null)
        {
            int i = 0;

            if (result.entityHit instanceof EntityBlaze)
            {
                i = 3;
            }

            result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i);
        }

        for (int j = 0; j < 8; ++j)
        {
            this.worldObj.spawnParticle(EnumParticleTypes.SLIME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }

        if (!this.worldObj.isRemote)
        {
            this.setDead();
        }
    }
}

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

Everything is working besides the texture. Also, if I get in front of the hitbox, it pushes me forwards as I shoot. Heres the code for my renderer, my render factory, and my entity class, can you tell me what's wrong?: Renderer

package com.averysumner.randomstuff;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderProjectile extends Render {

    protected final Item itr;
    private final RenderItem ri;
    private ResourceLocation itemTexture;

    public RenderProjectile(RenderManager rm, Item projectile) {
        super(rm);
        this.itr = projectile;
        this.ri = Minecraft.getMinecraft().getRenderItem();
    }

    public RenderProjectile(RenderManager rm, Item projectile, ResourceLocation texture) {
        super(rm);
        this.itr = projectile;
        this.ri = Minecraft.getMinecraft().getRenderItem();
        this.itemTexture = texture;
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        if (this.itr == Items.SLIME_BALL)
            return new ResourceLocation("minecraft:items/slimeball");
        else if (this.itemTexture != null)
            return itemTexture;
        else
            return new ResourceLocation("minecraft:items/coal");
    }

    @Override
    public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) {
        GlStateManager.pushMatrix();
        GlStateManager.translate((float) x, (float) y, (float) z);
        GlStateManager.enableRescaleNormal();
        GlStateManager.scale(0.5F, 0.5F, 0.5F);
        GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        this.ri.renderItem(new ItemStack(this.itr), ItemCameraTransforms.TransformType.GROUND);
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, f, partialTicks);
    }
}

RenderFactory

package com.averysumner.randomstuff;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class ProjectileRenderFactory implements IRenderFactory<EntitySlimeball> {

    private Item projectile;
    private ResourceLocation location;

    public ProjectileRenderFactory(Item item){
        projectile=item;
    }

    public ProjectileRenderFactory(Item item, ResourceLocation loc){
        projectile=item;
        location=loc;
    }

    @Override
    public Render<? super EntitySlimeball> createRenderFor(RenderManager manager) {
        if(location != null)
            return new RenderProjectile(manager, projectile, location);
        else
            return new RenderProjectile(manager, projectile);
    }
}

Entity

package com.averysumner.randomstuff;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;

public class EntitySlimeball extends EntityThrowable
{
    public EntitySlimeball(World worldIn)
    {
        super(worldIn);
    }

    public EntitySlimeball(World worldIn, EntityLivingBase throwerIn)
    {
        super(worldIn, throwerIn);
    }

    public EntitySlimeball(World worldIn, double x, double y, double z)
    {
        super(worldIn, x, y, z);
    }

    public static void func_189662_a(DataFixer p_189662_0_)
    {
        EntityThrowable.func_189661_a(p_189662_0_, "Slimeball");
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(RayTraceResult result)
    {
        if (result.entityHit != null)
        {
            int i = 0;

            if (result.entityHit instanceof EntityBlaze)
            {
                i = 3;
            }

            result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i);
        }

        for (int j = 0; j < 8; ++j)
        {
            this.worldObj.spawnParticle(EnumParticleTypes.SLIME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }

        if (!this.worldObj.isRemote)
        {
            this.setDead();
        }
    }
}

I need to see the code where you register it to know what the problem is. Also, this code over complicates things a bit, I didn't expect you to make an almost exact copy of the more complex of my two projectile rendering classes. My code there is designed for multiple projectiles to use the same class.

 

Here is a simpler example, which better suits your purpose, that you can use if you want something to copy, paste, and edit, though I strongly suggest you look in to it and make sure you understand what all of it does.

My renderprojectile:

https://bitbucket.org/The_Fireplace/fires-random-things/src/master/src/main/java/the_fireplace/frt/client/renderers/RenderPigderPearl.java

My Render factory:

https://bitbucket.org/The_Fireplace/fires-random-things/src/master/src/main/java/the_fireplace/frt/client/renderers/PigderPearlRenderFactory.java

And how I registered this is on line 31 of the ClientProxy class I linked you to before.

 

Edit: as for the entity pushing you, I am too tired to look in to it right now. I suggest you start a new thread about it, we have already derailed this one enough.

If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

Posted

Entity/Render Registry:

package com.averysumner.randomstuff;

import net.minecraft.client.renderer.entity.RenderSnowball;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Biomes;
import net.minecraft.init.Items;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.registry.EntityRegistry;

public class ModEntities {

public static int id = 0;
public static int index;

public static Entity brownbear;
public static Entity slimeball;

public static void registerEntities()
{
	registerModEntity(EntityBrownBear.class, "brownbear", 0x228717, 0xE2F048);
	registerModProjectile(EntitySlimeball.class, "slimeball");

}

public static void registerRenders() {
	RenderingRegistry.registerEntityRenderingHandler(EntitySlimeball.class, new ProjectileRenderFactory(Items.SLIME_BALL));
}

@SuppressWarnings({ "rawtypes", "unchecked" })
public static void registerModEntity(Class entityClass, String name, int primaryColor, int secondaryColor)
{
        EntityRegistry.registerModEntity(entityClass, name, ++id, RandomStuff.instance, 80, 3, false);
        EntityRegistry.registerEgg(entityClass, primaryColor, secondaryColor);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.FOREST);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.BIRCH_FOREST);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.BIRCH_FOREST_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.EXTREME_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.EXTREME_HILLS_EDGE);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.EXTREME_HILLS_WITH_TREES);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.FOREST_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_BIRCH_FOREST);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_BIRCH_FOREST_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_EXTREME_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_EXTREME_HILLS_WITH_TREES);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_FOREST);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_PLAINS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_REDWOOD_TAIGA);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_REDWOOD_TAIGA_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.MUTATED_FOREST);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.PLAINS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.REDWOOD_TAIGA);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.REDWOOD_TAIGA_HILLS);
        EntityRegistry.addSpawn(entityClass, 6, 1, 5, EnumCreatureType.CREATURE, Biomes.ROOFED_FOREST);
        System.out.println("Registering Entity " + name + " with ID " + id);
}

@SuppressWarnings({ "rawtypes", "unchecked"})
public static void registerModProjectile(Class entityClass, String name){
	EntityRegistry.registerModEntity(entityClass, name, id, RandomStuff.instance, 64, 10, true);
        System.out.println("Registering Projectile " + name + " with ID " + id);
}
}

ClientProxy:

package com.averysumner.randomstuff;

import net.minecraft.util.datafix.DataFixer;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy {

    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
        ModItems.init();
        ModEntities.registerEntities();
        ModEntities.registerRenders();
    }

    @Override
    public void init(FMLInitializationEvent e) {
    	super.init(e);
    }

    @Override
    public void postInit(FMLPostInitializationEvent e) {
        super.postInit(e);
    }
}

There are 10 types of people in this world. Those who know binary and those who don't.

Posted

Hey fireplace, I made it a lot more simple by modifying your simpler render class, but I still get no textures. I posted my registry in an older post.

There are 10 types of people in this world. Those who know binary and those who don't.

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.