Jump to content

[1.7.10] Disabling Spawning Zombies with Armor in a Biome


RosenShock

Recommended Posts

Now, I am using the command in my BiomeGenBase:

 

this.spawnableMonsterList.clear();

this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));

 

(side question, I know those last 3 ints are a way to determine how often they spawn but I can't find documentation on it. So which does what?)

 

Would I have to make another Entity class extending EntityZombie class and override the methods to do with Armor and weapon generation?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.