Jump to content

Recommended Posts

Posted

So, i'm working on making a grappling hook. The actual hook itself is a EntityHook, like the fishing rod uses a EntityFishHook. The problem is, i need some way to store the EntityHook after i spawn it. Looking at the fishing rod, it uses the EntityPlayer.fishEntity field, which i can't since i'm using a EntityHook, not a EntityFishHook. Adding a field to the actual item won't work either, since that means it's shared across all instances of that item, and would probably glitch out. I looked into saving it to the player NBT thing, but i don't think you can write entities to it. Another possibility would be using ASM to add a new field to EntityPlayer, similar to fishEntity. What would be the best approach here?

Posted

I had this issue with a few items in my mod.

 

The end solution?

 

Use a PlayerTracker, and a HashMap or similar to store the player instances and their corresponding Hook instances.  No need to edit base classes.  You would just query PlayerTracker.instance().getHookForPlayer() or similar, and set through PlayerTracker.instance().setHookForPlayer(EntityHook ent)

 

If persistence across saves is needed, you can save all of the data out to a custom NBT file.

 

Offtimes modding in MC is a game of compromise because of base-classes and inabilty to alter them.

Posted
  On 12/14/2012 at 5:12 PM, shadowmage4513 said:

I had this issue with a few items in my mod.

 

The end solution?

 

Use a PlayerTracker, and a HashMap or similar to store the player instances and their corresponding Hook instances.  No need to edit base classes.  You would just query PlayerTracker.instance().getHookForPlayer() or similar, and set through PlayerTracker.instance().setHookForPlayer(EntityHook ent)

 

If persistence across saves is needed, you can save all of the data out to a custom NBT file.

 

Offtimes modding in MC is a game of compromise because of base-classes and inabilty to alter them.

 

Very interesting, hadn't thought of that. Will look into it!

Posted

Did this ever work? I too am trying to make a strong version of the Fishing rod, however the Hook Entity does not like to function. I believe it due to entityplayer.fishEntity and the hardcoded

if (par1ItemStack.itemID == Item.fishingRod.shiftedIndex && this.fishEntity != null)

        {

            var3 = par1ItemStack.getIconIndex() + 16;

        }

 

=/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I’m looking to revisit an old version of Minecraft (around Beta 1.7.3 or so) for nostalgia's sake. I’ve heard it’s possible using the Minecraft Launcher, but I’m not sure if it’s safe or how to do it properly without messing up my current installation or saves. Also, are there any known compatibility issues I should be aware of when switching between versions? I’d appreciate any advice or tips from those who’ve done this before. Thanks in advance for any help
    • it was flywheel, it's solved now and i am reporting it but i am going to figure what create addon was the cause or if was create itself  
    • I deleted delightful and all farmers delight addon (just in case) and still i have the error :'(, i need to check mod by mod?
    • I'm developing a Forge mod for Minecraft 1.16.5 to run on CatServer (version 1.16.5-1d8d6313, Forge 36.2.39). My mod needs to get the player's UUID from a ServerPlayerEntity object within a Forge ServerChatEvent handler. When I use serverPlayerEntity.getUUID(), my mod compiles fine, but I get a java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at runtime. I cannot use serverPlayerEntity.getUniqueID() as it causes a compile error (cannot find symbol). Is there a known issue with this on CatServer, or a recommended way for a Forge mod to reliably get a player's UUID from ServerPlayerEntity in this environment? My goal is to pass this UUID to the LuckPerms API (which is running as a Bukkit plugin and successfully connected via ServicesManager). erorr ChatMod: FMLServerStartedEvent received. Attempting to initialize LuckPerms connection... [22:45:20] [Server thread/INFO]: ⚙️ Початок ініціалізації LuckPerms API через Bukkit Services Manager... [22:45:20] [Server thread/INFO]: ✅ Bukkit ServicesManager успішно отримано. [22:45:20] [Server thread/INFO]: ✅ Реєстрацію сервісу LuckPerms знайдено. [22:45:20] [Server thread/INFO]: ✅ API LuckPerms успішно отримано від Bukkit plugin! [22:45:20] [Server thread/INFO]: Використовується реалізація: me.lucko.luckperms.common.api.LuckPermsApiProvider [22:45:20] [Server thread/INFO]: ✅ LuckPerms API схоже що успішно ініціалізовано через Bukkit Services Manager. [22:45:24] [User Authenticator #1/INFO]: UUID of player Hiklee is 92cd7721-2652-3867-896b-2ceba5b99306 [22:45:25] [Server thread/INFO]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@24cb7a68 [22:45:26] [Server thread/INFO]: Hiklee[/127.0.0.1:41122] logged in with entity id 210 at (92.23203876864889, 95.6183020148442, 68.24087802017877) [22:45:28] [Async Chat Thread - #0/INFO]: ✅ Скасовано стандартне відправлення чату! [22:45:28] [Async Chat Thread - #0/ERROR]: Exception caught during firing event: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; Index: 1 Listeners: 0: NORMAL 1: ASM: class com.example.chatmod.ChatEventHandler onPlayerChat(Lnet/minecraftforge/event/ServerChatEvent;)V java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at com.example.chatmod.ChatPacketHandler.getPlayerPrefix(ChatPacketHandler.java:46) at com.example.chatmod.ChatEventHandler.onPlayerChat(ChatEventHandler.java:32) at net.minecraftforge.eventbus.ASMEventHandler_1_ChatEventHandler_onPlayerChat_ServerChatEvent.invoke(.dynamic) at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:303) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) at net.minecraftforge.common.ForgeHooks.onServerChatEvent(ForgeHooks.java:493) at net.minecraft.network.play.ServerPlayNetHandler.chat(ServerPlayNetHandler.java:1717) at net.minecraft.network.play.ServerPlayNetHandler.func_244548_c(ServerPlayNetHandler.java:1666) at net.minecraft.network.play.ServerPlayNetHandler.func_147354_a(ServerPlayNetHandler.java:1605) at net.minecraft.network.play.client.CChatMessagePacket.lambda$handle$0(CChatMessagePacket.java:34) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:750
    • Thank you so much for your help, I'll try it as soon as I can. I have a genuine question because I'm not familiar with the matter: Can a recipe error cause something as serious as the AMD error?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.