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[Solved] [1.9] Sending Packets on Entity Spawn


WillR27398
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Edit: Initial issue not actually an issue as there were more than 1 entity in the world which I overlooked. New issue is this:

 

If I am to send a packet during the readEntityFromNBT method, the client won't update, however if I am to send packets during the update method it will update. Could you explain the reason behind this?

 

------------------------------------------------------------------------------------------------------------------------------------------

 

Whenever I reload a world, the readEntityFromNBT method is called a total of 4 times for one entity.

 

- The first time it is called, when I use compound.getInt("skin") it returns a default value of 0, which is not the one I want.

- Then the second time it is called it returns 5, the actual value I want my skin field to be and the one it was set to before reloading.

- Then the next to two times it is called it again returns 0, which is again not what I am looking for.

 

So when logging this information in the console I end up with this:

 

[iNFO] 0
[iNFO] 5
[iNFO] 0
[iNFO] 0

 

I cannot for the life of my figure out why this is happening and don't know what code to provide that could be of help apart from the NBT methods:

 

@Override
public void writeEntityToNBT(NBTTagCompound compound) 
{
super.writeEntityToNBT(compound);

compound.setInteger("level", level);
compound.setInteger("xp", xp);
compound.setDouble("health", health);
compound.setDouble("damage", damage);
compound.setDouble("speed", speed);
compound.setInteger("type", type);
compound.setInteger("skin", skin);
}

@Override
public void readEntityFromNBT(NBTTagCompound compound) 
{
super.readEntityFromNBT(compound);

setLevel(compound.getInteger("level"));
setXP(compound.getInteger("xp"));
setMaximumHealth(compound.getDouble("health"));
setDamage(compound.getDouble("damage"));
setSpeed(compound.getDouble("speed"));
setType(compound.getInteger("type"));
setSkin(compound.getInteger("skin"));

Log.info(compound.getInteger("skin"));
}

 

Any ideas would be much appreciated, thanks.

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As it turns out, no there were more than one in the world, so I managed to overlook that. New issue though regarding packets.

 

If I am to send a packet during the readEntityFromNBT method, the client won't update, however if I am to send packets during the update method it will update. Could you explain the reason behind this?

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