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Posted

I'm sure I'm doing something silly here, but I'm starting a timer in an NPC's init callback, and when I clone that NPC, it seems like all subsequent copies are having their timer callback invoked immediately.

 

It works fine if I clone the NPC before without enabling the script: when I spawn three, and enable each NPC's script separately, it works how I would expect it to.

 

What am I doing wrong? I assume that cloning is not how I should be doing this, but I don't know how to "save" an npc with scripts turned on.

 

My script:

 

var LIFESPAN = 255;
var DEATH_ID = 0;

function init(event){
    event.npc.say("I live...");
    event.npc.getTimers().start(DEATH_ID, LIFESPAN, false);
}

function timer(event){
    if (event.id === DEATH_ID) {
        event.npc.say("...now I die");
        event.npc.despawn();
    }
}

 

The goal is to have an NPC automatically despawn on a timer after they spawn.

  • 2 weeks later...
Posted

That is a good question because if you do it separately it dose not seem to be global. But if you clone them it seems to be  the same timer????

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