cdleu430 Posted July 6, 2016 Posted July 6, 2016 I'm trying to make a block that spawns an ender dragon when you jump on it and then destorys itself. In its current state, it spawns 2 ender dragons before destroying itself. public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn) { // TODO Auto-generated method stub if(entityIn instanceof EntityLivingBase) { EntityDragon test = new EntityDragon(worldIn); test.setPosition(pos.getX() + 5, pos.getY() + 5, pos.getZ()); worldIn.spawnEntityInWorld(test); worldIn.setBlockToAir(pos); } } Quote
Choonster Posted July 6, 2016 Posted July 6, 2016 Always specify the version of Minecraft you're using in the title. Block#onEntityCollidedWithBlock is called on both the client and the server. Only spawn entities on the server (when World#isRemote is false ). Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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