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Posted

Hi!

I'm registering a KeyBinding using this code:

[embed=425,349]

    public static KeyBinding debugKey = new KeyBinding("Debug Key", Keyboard.KEY_H, "Debug");

    ClientRegistry.registerKeyBinding(debugKey);

[/embed]

Now my question is, since there is nothing like ClientRegistry.unregisterKeyBinding() , if there is a way to unregister a KeyBinding again?

What I'm trying to do is to only add the KeyBinding when, for example, the user has a certain item in the inventory. If they don't have it in their inventory, the keybinding simply does not exist.

I know there are different ways to do that, but what I need to do is exactly that - unregistering (and registering) KeyBindings on runtime.

Is this possible?

Thanks,

-Lucavon :)

Key bindings aren't meant to be dynamically registered/unregistered, they're meant to be registered once at startup.

 

If you only want the key binding to function when the player is holding a certain item, check that in your handler before you perform the function.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

That's exactly what I am doing at the moment.

Hmm, I can't do what I'm trying to do this way then... thanks anyway!

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