Posted July 7, 20169 yr Hi! I'm registering a KeyBinding using this code: [embed=425,349] public static KeyBinding debugKey = new KeyBinding("Debug Key", Keyboard.KEY_H, "Debug"); ClientRegistry.registerKeyBinding(debugKey); [/embed] Now my question is, since there is nothing like ClientRegistry.unregisterKeyBinding() , if there is a way to unregister a KeyBinding again? What I'm trying to do is to only add the KeyBinding when, for example, the user has a certain item in the inventory. If they don't have it in their inventory, the keybinding simply does not exist. I know there are different ways to do that, but what I need to do is exactly that - unregistering (and registering) KeyBindings on runtime. Is this possible? Thanks, -Lucavon
July 7, 20169 yr Key bindings aren't meant to be dynamically registered/unregistered, they're meant to be registered once at startup. If you only want the key binding to function when the player is holding a certain item, check that in your handler before you perform the function. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 7, 20169 yr Author That's exactly what I am doing at the moment. Hmm, I can't do what I'm trying to do this way then... thanks anyway!
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