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Porting mod to 1.9.4 from 1.8.9


OrangeVillager61

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Hello, I am porting my mod from 1.8.9 to 1.9.4 and I have an issue. I have a block with many blockstates that "fills" up when right-clicked by a water bucket and then reverts to its initial blockstate when right-clicked when it is in the "full" blockstate. However I have many errors and corrected many of them however a few baffle me.

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {

		if (state.getValue(TYPE) == EnumType.EMPTY){
		ItemStack itemstack = playerIn.getCurrentEquippedItem();
		if (itemstack.getItem() == Items.WATER_BUCKET){
			worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.FULL)));
			if (!playerIn.capabilities.isCreativeMode) {
				playerIn.destroyCurrentEquippedItem();
				return true;
				}

		}

 

My first problem with the code above is that playerIn.destroyCurrentEquippedItem() and playerIn.getCurrentEquippedItem() appear to have been moved but where? Secondly it says that is no function to override onBlockActivated.

 

@Override
public boolean isOpaqueCube(){
	return false;
}
@Override
public boolean isFullCube()
    {
        return false;
    }
    public void setBlockBoundsForItemRender()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F);
    }
   public void addCollisionBoxesToList(World worldIn, BlockPos pos, BlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F);
        super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);

 

isOpapueCude() , .setBlockBounds, addCollisionBoxesToList and isFullCude() appear not exist have they been moved?

Also, what is the 1.9.4 replacement for BLockstate?

Thanks in advance.

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public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
    {
        this.getCollisionBoundingBox(state, (0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F), pos);
    }

 

Is this closer to the end result? This is somewhat confusing. I replaced getBoundingBox with getCollisionBoundngBox as it returns  getBoundingBox,

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