Jump to content

[1.9.4] Lighting bug, light emiting block absorbs and keeps surround light level


Recommended Posts

Posted

Hi again so today I encountered a strange lighting bug when I gave one of my blocks the setlightvalue() function

it seams that when the block is created it produces the intended light however if a stronger light soarce, lets say a torch overpowers the block then its lightlevel is increaced to match that level once the torch is removed.

 

here are some Images to show what I mean

When created, working as intended

tQ3dYp5.png

 

Added a torch next to it

jH5YaSQ.png

 

Now removed the torch

ZAqhuPY.png

 

I have never encountered this before when I was modding for 1.7.10

here is my block code

package armetron.hardlight.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class LuminiumOre extends Block{

public LuminiumOre() {
	super(Material.ROCK);
	setUnlocalizedName("luminium_ore");
	setRegistryName("luminium_ore");
	setLightLevel(0.3f);
	GameRegistry.register(this);
	GameRegistry.register(new ItemBlock(this), getRegistryName());
}
}

 

knowing my past luck its probably something simple that I overlooked

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.