Posted July 11, 20169 yr Hi again so today I encountered a strange lighting bug when I gave one of my blocks the setlightvalue() function it seams that when the block is created it produces the intended light however if a stronger light soarce, lets say a torch overpowers the block then its lightlevel is increaced to match that level once the torch is removed. here are some Images to show what I mean When created, working as intended Added a torch next to it Now removed the torch I have never encountered this before when I was modding for 1.7.10 here is my block code package armetron.hardlight.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class LuminiumOre extends Block{ public LuminiumOre() { super(Material.ROCK); setUnlocalizedName("luminium_ore"); setRegistryName("luminium_ore"); setLightLevel(0.3f); GameRegistry.register(this); GameRegistry.register(new ItemBlock(this), getRegistryName()); } } knowing my past luck its probably something simple that I overlooked
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