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[1.7.10] Spawning Entities in Biome O Plenty biomes?


Frag

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Hi guys,

 

my mod spawn my mobs without any issues, but I want now to support Biome O Plenty and spawn my mobs in those Biome as well. I was not able to pinpoint how to this, but I do not expect it to be really hard to do.

 

Anyone could point me an example or give me some hint how to do it? I found some info on the net, but nothing really helpful and to the point.

 

Thanks guys!

 

Frag

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You can use

BiomeDictionary.getBiomesForType

to get all

BiomeGenBase

instances registered as the specified

BiomeDictionary.Type

(e.g.

FOREST

or

PLAINS

).

 

1.7.10 is extremely outdated and no longer supported, update to 1.10.2.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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You can use

BiomeDictionary.getBiomesForType

to get all

BiomeGenBase

instances registered as the specified

BiomeDictionary.Type

(e.g.

FOREST

or

PLAINS

).

 

1.7.10 is extremely outdated and no longer supported, update to 1.10.2.

 

So would I need a specific Biome o Plenty API for the developers? So you are saying that when Biome O Plenty is installed, the BiomeDictionary should contains instances of BiomeGenBase for every biome contained in Biome O Plenty?

 

 

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So would I need a specific Biome o Plenty API for the developers? So you are saying that when Biome O Plenty is installed, the BiomeDictionary should contains instances of BiomeGenBase for every biome contained in Biome O Plenty?

 

The Biome Dictionary is a part of Forge. BOP registers all of its biomes with the Biome Dictionary, using the appropriate types for each one.

 

In 1.7.10, this is done here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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