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When I updated from 1.8 to 1.9 I was getting a problem with biomes in my dimension, and I was hoping that someone would help me with my problem. Heres a link to a video where I show whats happening:

 

Here's my chunk provider code:

package com.moreoresmod.main.dimensions.Otherlyworld;

import java.util.List;
import java.util.Random;

import com.moreoresmod.main.init.MoreOresModBiomes;
import com.moreoresmod.main.init.MoreOresModBlocks;

import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Biomes;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.WorldEntitySpawner;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.gen.ChunkProviderSettings;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenScatteredFeature;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraft.world.gen.structure.StructureOceanMonument;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.event.terraingen.InitNoiseGensEvent;
import net.minecraftforge.event.terraingen.TerrainGen;

public class ChunkProviderOtherlyworld implements IChunkGenerator
{
    protected static final IBlockState stoneBlock = MoreOresModBlocks.otherlyworld_stone.getDefaultState();
    protected static final IBlockState oceanBlock = Blocks.ICE.getDefaultState();
    private final Random rand;
    private NoiseGeneratorOctaves field_185991_j;
    private NoiseGeneratorOctaves field_185992_k;
    private NoiseGeneratorOctaves field_185993_l;
    private NoiseGeneratorPerlin field_185994_m;
    public NoiseGeneratorOctaves field_185983_b;
    public NoiseGeneratorOctaves field_185984_c;
    public NoiseGeneratorOctaves field_185985_d;
    private final World worldObj;
    private final boolean mapFeaturesEnabled;
    private final WorldType terrainType;
    private final double[] heightMap;
    private final float[] field_185999_r;
    private ChunkProviderSettings settings;
    //private IBlockState oceanBlock = Blocks.ice.getDefaultState();
    private double[] depthBuffer = new double[256];
    private MapGenBase caveGenerator = new MapGenCaves();
    private MapGenStronghold strongholdGenerator = new MapGenStronghold();
    private MapGenVillage villageGenerator = new MapGenVillage();
    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
    private MapGenBase ravineGenerator = new MapGenRavine();
    private StructureOceanMonument oceanMonumentGenerator = new StructureOceanMonument();
    private Biome[] biomesForGeneration = new Biome[] { MoreOresModBiomes.otherlyworldBiome };
    double[] field_185986_e;
    double[] field_185987_f;
    double[] field_185988_g;
    double[] field_185989_h;

    public ChunkProviderOtherlyworld(World worldIn, long seed, boolean mapFeaturesEnabledIn, String worldSettings)
    {
        {
            /*caveGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
            strongholdGenerator = (MapGenStronghold)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(strongholdGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD);
            villageGenerator = (MapGenVillage)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(villageGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE);
            mineshaftGenerator = (MapGenMineshaft)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(mineshaftGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
            scatteredFeatureGenerator = (MapGenScatteredFeature)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(scatteredFeatureGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
            ravineGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
            oceanMonumentGenerator = (StructureOceanMonument)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(oceanMonumentGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.OCEAN_MONUMENT);*/
        }
        this.worldObj = worldIn;
        this.mapFeaturesEnabled = mapFeaturesEnabledIn;
        this.terrainType = worldIn.getWorldInfo().getTerrainType();
        this.rand = new Random(seed);
        this.field_185991_j = new NoiseGeneratorOctaves(this.rand, 16);
        this.field_185992_k = new NoiseGeneratorOctaves(this.rand, 16);
        this.field_185993_l = new NoiseGeneratorOctaves(this.rand, ;
        this.field_185994_m = new NoiseGeneratorPerlin(this.rand, 4);
        this.field_185983_b = new NoiseGeneratorOctaves(this.rand, 10);
        this.field_185984_c = new NoiseGeneratorOctaves(this.rand, 16);
        this.field_185985_d = new NoiseGeneratorOctaves(this.rand, ;
        this.heightMap = new double[825];
        this.field_185999_r = new float[25];

        for (int i = -2; i <= 2; ++i)
        {
            for (int j = -2; j <= 2; ++j)
            {
                float f = 10.0F / MathHelper.sqrt_float((float)(i * i + j * j) + 0.2F);
                this.field_185999_r[i + 2 + (j + 2) * 5] = f;
            }
        }

        if (worldSettings != null)
        {
            this.settings = ChunkProviderSettings.Factory.jsonToFactory(worldSettings).build();
            //this.oceanBlock = this.settings.useLavaOceans ? Blocks.lava.getDefaultState() : Blocks.water.getDefaultState();
            worldIn.setSeaLevel(this.settings.seaLevel);
        }

        InitNoiseGensEvent.ContextOverworld ctx = new InitNoiseGensEvent.ContextOverworld(field_185991_j, field_185992_k, field_185993_l, field_185994_m, field_185983_b, field_185984_c, field_185985_d);
        ctx = TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, ctx);
        this.field_185991_j = ctx.getLPerlin1();
        this.field_185992_k = ctx.getLPerlin2();
        this.field_185993_l = ctx.getPerlin();
        this.field_185994_m = ctx.getHeight();
        this.field_185983_b = ctx.getScale();
        this.field_185984_c = ctx.getDepth();
        this.field_185985_d = ctx.getForest();
    }

    public void setBlocksInChunk(int x, int z, ChunkPrimer primer) {
        this.generateHeightmap(x * 4, 0, z * 4);

        for (int i = 0; i < 4; ++i)
        {
            int j = i * 5;
            int k = (i + 1) * 5;

            for (int l = 0; l < 4; ++l)
            {
                int i1 = (j + l) * 33;
                int j1 = (j + l + 1) * 33;
                int k1 = (k + l) * 33;
                int l1 = (k + l + 1) * 33;

                for (int i2 = 0; i2 < 32; ++i2)
                {
                    double d0 = 0.125D;
                    double d1 = this.heightMap[i1 + i2];
                    double d2 = this.heightMap[j1 + i2];
                    double d3 = this.heightMap[k1 + i2];
                    double d4 = this.heightMap[l1 + i2];
                    double d5 = (this.heightMap[i1 + i2 + 1] - d1) * d0;
                    double d6 = (this.heightMap[j1 + i2 + 1] - d2) * d0;
                    double d7 = (this.heightMap[k1 + i2 + 1] - d3) * d0;
                    double d8 = (this.heightMap[l1 + i2 + 1] - d4) * d0;

                    for (int j2 = 0; j2 < 8; ++j2)
                    {
                        double d9 = 0.25D;
                        double d10 = d1;
                        double d11 = d2;
                        double d12 = (d3 - d1) * d9;
                        double d13 = (d4 - d2) * d9;

                        for (int k2 = 0; k2 < 4; ++k2)
                        {
                            double d14 = 0.25D;
                            double d16 = (d11 - d10) * d14;
                            double lvt_45_1_ = d10 - d16;

                            for (int l2 = 0; l2 < 4; ++l2)
                            {
                                if ((lvt_45_1_ += d16) > 0.0D)
                                {
                                    primer.setBlockState(i * 4 + k2, i2 * 8 + j2, l * 4 + l2, stoneBlock);
                                }
                                else if (i2 * 8 + j2 < this.settings.seaLevel)
                                {
                                    primer.setBlockState(i * 4 + k2, i2 * 8 + j2, l * 4 + l2, this.oceanBlock);
                                }
                            }

                            d10 += d12;
                            d11 += d13;
                        }

                        d1 += d5;
                        d2 += d6;
                        d3 += d7;
                        d4 += d8;
                    }
                }
            }
        }
    }

    public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn) {
        if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.worldObj)) return;
        double d0 = 0.03125D;
        this.depthBuffer = this.field_185994_m.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);

        for (int i = 0; i < 16; ++i)
        {
            for (int j = 0; j < 16; ++j)
            {
                //BiomeGenBase biomegenbase = biomesIn[j + i * 16];
            	Biome biomegenbase = biomesIn[0];
                biomegenbase.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
            }
        }
    }

    public Chunk provideChunk(int x, int z) {
        this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L);
        ChunkPrimer chunkprimer = new ChunkPrimer();
        this.setBlocksInChunk(x, z, chunkprimer);
        this.replaceBiomeBlocks(x, z, chunkprimer, this.biomesForGeneration);

        Chunk chunk = new Chunk(this.worldObj, chunkprimer, x, z);
        byte[] abyte = chunk.getBiomeArray();

        //abyte.length
        for (int i = 0; i < this.biomesForGeneration.length; ++i)
        {
            abyte[i] = (byte)Biome.getIdForBiome(this.biomesForGeneration[i]);
        }
        
        chunk.generateSkylightMap();
        return chunk;
    }

    private void generateHeightmap(int p_185978_1_, int p_185978_2_, int p_185978_3_) {
        this.field_185989_h = this.field_185984_c.generateNoiseOctaves(this.field_185989_h, p_185978_1_, p_185978_3_, 5, 5, (double)this.settings.depthNoiseScaleX, (double)this.settings.depthNoiseScaleZ, (double)this.settings.depthNoiseScaleExponent);
        float f = this.settings.coordinateScale;
        float f1 = this.settings.heightScale;
        this.field_185986_e = this.field_185993_l.generateNoiseOctaves(this.field_185986_e, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)(f / this.settings.mainNoiseScaleX), (double)(f1 / this.settings.mainNoiseScaleY), (double)(f / this.settings.mainNoiseScaleZ));
        this.field_185987_f = this.field_185991_j.generateNoiseOctaves(this.field_185987_f, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
        this.field_185988_g = this.field_185992_k.generateNoiseOctaves(this.field_185988_g, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
        p_185978_3_ = 0;
        p_185978_1_ = 0;
        int i = 0;
        int j = 0;

        for (int k = 0; k < 5; ++k)
        {
            for (int l = 0; l < 5; ++l)
            {
                float f2 = 0.0F;
                float f3 = 0.0F;
                float f4 = 0.0F;
                int i1 = 2;
                //BiomeGenBase biomegenbase = this.biomesForGeneration[k + 2 + (l + 2) * 10];
                Biome biomegenbase = this.biomesForGeneration[0];

                for (int j1 = -i1; j1 <= i1; ++j1)
                {
                    for (int k1 = -i1; k1 <= i1; ++k1)
                    {
                        //BiomeGenBase biomegenbase1 = this.biomesForGeneration[k + j1 + 2 + (l + k1 + 2) * 10];
                    	Biome biomegenbase1 = this.biomesForGeneration[0];
                        float f5 = this.settings.biomeDepthOffSet + biomegenbase1.getBaseHeight() * this.settings.biomeDepthWeight;
                        float f6 = this.settings.biomeScaleOffset + biomegenbase1.getHeightVariation() * this.settings.biomeScaleWeight;

                        if (this.terrainType == WorldType.AMPLIFIED && f5 > 0.0F)
                        {
                            f5 = 1.0F + f5 * 2.0F;
                            f6 = 1.0F + f6 * 4.0F;
                        }

                        float f7 = this.field_185999_r[j1 + 2 + (k1 + 2) * 5] / (f5 + 2.0F);

                        if (biomegenbase1.getBaseHeight() > biomegenbase.getBaseHeight())
                        {
                            f7 /= 2.0F;
                        }

                        f2 += f6 * f7;
                        f3 += f5 * f7;
                        f4 += f7;
                    }
                }

                f2 = f2 / f4;
                f3 = f3 / f4;
                f2 = f2 * 0.9F + 0.1F;
                f3 = (f3 * 4.0F - 1.0F) / 8.0F;
                double d7 = this.field_185989_h[j] / 8000.0D;

                if (d7 < 0.0D)
                {
                    d7 = -d7 * 0.3D;
                }

                d7 = d7 * 3.0D - 2.0D;

                if (d7 < 0.0D)
                {
                    d7 = d7 / 2.0D;

                    if (d7 < -1.0D)
                    {
                        d7 = -1.0D;
                    }

                    d7 = d7 / 1.4D;
                    d7 = d7 / 2.0D;
                }
                else
                {
                    if (d7 > 1.0D)
                    {
                        d7 = 1.0D;
                    }

                    d7 = d7 / 8.0D;
                }

                ++j;
                double d8 = (double)f3;
                double d9 = (double)f2;
                d8 = d8 + d7 * 0.2D;
                d8 = d8 * (double)this.settings.baseSize / 8.0D;
                double d0 = (double)this.settings.baseSize + d8 * 4.0D;

                for (int l1 = 0; l1 < 33; ++l1)
                {
                    double d1 = ((double)l1 - d0) * (double)this.settings.stretchY * 128.0D / 256.0D / d9;

                    if (d1 < 0.0D)
                    {
                        d1 *= 4.0D;
                    }

                    double d2 = this.field_185987_f[i] / (double)this.settings.lowerLimitScale;
                    double d3 = this.field_185988_g[i] / (double)this.settings.upperLimitScale;
                    double d4 = (this.field_185986_e[i] / 10.0D + 1.0D) / 2.0D;
                    double d5 = MathHelper.denormalizeClamp(d2, d3, d4) - d1;

                    if (l1 > 29)
                    {
                        double d6 = (double)((float)(l1 - 29) / 3.0F);
                        d5 = d5 * (1.0D - d6) + -10.0D * d6;
                    }

                    this.heightMap[i] = d5;
                    ++i;
                }
            }
        }
    }

    public void populate(int x, int z) {
        BlockFalling.fallInstantly = true;
        int i = x * 16;
        int j = z * 16;
        BlockPos blockpos = new BlockPos(i, 0, j);
        Biome biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos.add(16, 0, 16));
        this.rand.setSeed(this.worldObj.getSeed());
        long k = this.rand.nextLong() / 2L * 2L + 1L;
        long l = this.rand.nextLong() / 2L * 2L + 1L;
        this.rand.setSeed((long)x * k + (long)z * l ^ this.worldObj.getSeed());
        boolean flag = false;
        ChunkPos chunkcoordintpair = new ChunkPos(x, z);

        ForgeEventFactory.onChunkPopulate(true, this, this.worldObj, this.rand, x, z, flag);

        if (biomegenbase != Biomes.DESERT && biomegenbase != Biomes.DESERT_HILLS && this.settings.useWaterLakes && !flag && this.rand.nextInt(this.settings.waterLakeChance) == 0)
        if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.worldObj, this.rand, x, z, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE))
        {
            int i1 = this.rand.nextInt(16) + 8;
            int j1 = this.rand.nextInt(256);
            int k1 = this.rand.nextInt(16) + 8;
            (new WorldGenLakes(Blocks.ICE/*Blocks.water*/)).generate(this.worldObj, this.rand, blockpos.add(i1, j1, k1));
        }

        if (!flag && this.rand.nextInt(this.settings.lavaLakeChance / 10) == 0 && this.settings.useLavaLakes)
        if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.worldObj, this.rand, x, z, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA))
        {
            int i2 = this.rand.nextInt(16) + 8;
            int l2 = this.rand.nextInt(this.rand.nextInt(248) + ;
            int k3 = this.rand.nextInt(16) + 8;

            if (l2 < this.worldObj.getSeaLevel() || this.rand.nextInt(this.settings.lavaLakeChance /  == 0)
            {
                (new WorldGenLakes(Blocks.OBSIDIAN/*Blocks.lava*/)).generate(this.worldObj, this.rand, blockpos.add(i2, l2, k3));
            }
        }

        /*if (this.settings.useDungeons)
        if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.worldObj, this.rand, x, z, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON))
        {
            for (int j2 = 0; j2 < this.settings.dungeonChance; ++j2)
            {
                int i3 = this.rand.nextInt(16) + 8;
                int l3 = this.rand.nextInt(256);
                int l1 = this.rand.nextInt(16) + 8;
                (new WorldGenDungeons()).generate(this.worldObj, this.rand, blockpos.add(i3, l3, l1));
            }
        }*/

        biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(i, 0, j));
        if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.worldObj, this.rand, x, z, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS))
        WorldEntitySpawner.performWorldGenSpawning(this.worldObj, biomegenbase, i + 8, j + 8, 16, 16, this.rand);
        blockpos = blockpos.add(8, 0, ;

        if (net.minecraftforge.event.terraingen.TerrainGen.populate(this, this.worldObj, this.rand, x, z, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE))
        {
        for (int k2 = 0; k2 < 16; ++k2)
        {
            for (int j3 = 0; j3 < 16; ++j3)
            {
                BlockPos blockpos1 = this.worldObj.getPrecipitationHeight(blockpos.add(k2, 0, j3));
                BlockPos blockpos2 = blockpos1.down();

                if (this.worldObj.canBlockFreezeWater(blockpos2))
                {
                    this.worldObj.setBlockState(blockpos2, Blocks.ICE.getDefaultState(), 2);
                }

                if (this.worldObj.canSnowAt(blockpos1, true))
                {
                    this.worldObj.setBlockState(blockpos1, Blocks.SNOW_LAYER.getDefaultState(), 2);
                }
            }
        }
        }//Forge: End ICE

        ForgeEventFactory.onChunkPopulate(false, this, this.worldObj, this.rand, x, z, flag);

        BlockFalling.fallInstantly = false;
    }

    public boolean generateStructures(Chunk chunkIn, int x, int z)
    {
        boolean flag = false;

        /*if (this.settings.useMonuments && this.mapFeaturesEnabled && chunkIn.getInhabitedTime() < 3600L)
        {
            flag |= this.oceanMonumentGenerator.generateStructure(this.worldObj, this.rand, new ChunkCoordIntPair(x, z));
        }*/

        return flag;
    }

    public List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
    {
        Biome biomegenbase = this.worldObj.getBiomeGenForCoords(pos);

        if (this.mapFeaturesEnabled)
        {
            if (creatureType == EnumCreatureType.MONSTER && this.scatteredFeatureGenerator.isSwampHut(pos))
            {
                return this.scatteredFeatureGenerator.getScatteredFeatureSpawnList();
            }

            /*if (creatureType == EnumCreatureType.MONSTER && this.settings.useMonuments && this.oceanMonumentGenerator.isPositionInStructure(this.worldObj, pos))
            {
                return this.oceanMonumentGenerator.getScatteredFeatureSpawnList();
            }*/
        }

        return biomegenbase.getSpawnableList(creatureType);
    }

    public BlockPos getStrongholdGen(World worldIn, String structureName, BlockPos position)
    {
        return "Stronghold".equals(structureName) && this.strongholdGenerator != null ? this.strongholdGenerator.getClosestStrongholdPos(worldIn, position) : null;
    }

    public void recreateStructures(Chunk chunkIn, int x, int z)
    {
        if (this.mapFeaturesEnabled)
        {
            /*if (this.settings.useMineShafts)
            {
                this.mineshaftGenerator.generate(this.worldObj, x, z, (ChunkPrimer)null);
            }

            if (this.settings.useVillages)
            {
                this.villageGenerator.generate(this.worldObj, x, z, (ChunkPrimer)null);
            }

            if (this.settings.useStrongholds)
            {
                this.strongholdGenerator.generate(this.worldObj, x, z, (ChunkPrimer)null);
            }

            if (this.settings.useTemples)
            {
                this.scatteredFeatureGenerator.generate(this.worldObj, x, z, (ChunkPrimer)null);
            }

            if (this.settings.useMonuments)
            {
                this.oceanMonumentGenerator.generate(this.worldObj, x, z, (ChunkPrimer)null);
            }*/
        }
    }
}

I would love it if someone could help. :)

Posted

It's an issue with the actual implementation of your biome.

private Biome[] biomesForGeneration = new Biome[] { MoreOresModBiomes.otherlyworldBiome };

You never tell the chunkprovider what size you want your biome.

I'd recommend you leave biomesForGeneration as uninitialized, and initialize it in the provideChunk method, as it is done in the vanilla code.

this.biomesForGeneration = this.worldObj.getBiomeProvider().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);

here, it takes the Biome array, chunkX ->blockX coord, chunkZ ->blockX coord, width & depth. Note, it is best to keep all of the width & depth variables at 16, as otherwise they seem to bleed into the other chunks, recreating the issue you had. I had a couple issues myself for my own WorldType, until I noticed that damned part.

The nether chunkProvider (single biome) makes use of

Biome[] abiome = this.world.getBiomeProvider().loadBlockGeneratorData((Biome[])null, x * 16, z * 16, 16, 16);

This should get the ball going for you :)

 

Do note, that Overworld etc sets this.biomesForGeneration twice, so if you still get issues, you might want to look into that.

 

 

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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