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[1.7.10] Is this the more efficient way to call code when you left click?


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Posted

I have an item that I need to make it run code when you left-click a block with it. Currently I am subscribing to MouseInputEvent and sending a packet to the the server if you left-clicked. The server then checks if you have that item in your hand, and if so, runs the code. Is their a more efficient way of doing it so that I'm not sending a packet every time the player left-clicks?

Posted

Left click is "item use" - there are methods for that in Item class.

 

Simply override method in your Item class and do code there. Such methods are fired on both sides - use proper logical checks (!world.isRemote).

 

Methods are something like onItemUse, idk for sure because stuff changed a lot in new versions - UPDATE.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Right-click is onItemUse. There are no methods in the item class for left clicking except onBlockStartBreak and onBlockDestroyed which are called after you break the block not before(Which is what I want).

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