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[SOLVED] [1.10.2] models/item files require funny names to work


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That is what I needed to do! Fixed the odd names.


GameRegistry.register() breaks the client and server with a very nondescript error when I try it. I'm assuming I'm passing it something unexpected but not sure what's wrong.





Code that produces error:


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Ok. Figured out what I needed to do to make an ItemBlock and Register that. Thanks!


Client loads up fine and the ItemBlock displays properly (in inventory and in hand) but the Block is a broken texture when placed.


No logs or messages saying why. Is it a .json issue?

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Ok. So I removed the unneeded class. xD ignorance is a powerful thing I guess. Thanks for help so far!


But the only way I can get the game to launch is explicitly setting the registryName for the ItemBlock. I thought that you hinted it as being unneeded. Was that only meant to cover the unlocalizedName and creativeTab?

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