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[1.10.2]Crafting Spawn Eggs don't work


OrangeVillager61

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I have an issue where when you craft spawn eggs using a recipe from my mod the spawn egg is labeled "spawn" and doesn't spawn the mob. This code worked in 1.8.9.

 

Note: I have removed some of class because it is irrelevant for this.

package orangeVillager61.MoDrops;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.ShapelessRecipes;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;
import orangeVillager61.MoDrops.blocks.MoDropsBlocks;
import orangeVillager61.MoDrops.items.MoDropsItems;

public class MoRecipes {

   public MoRecipes() {
      super();
   }
   public static int amountSaltBrine = Config.amountSaltBrine;
   public static void addRecipes() {
//removed stuff
      net.minecraft.nbt.NBTTagCompound nbtV = new net.minecraft.nbt.NBTTagCompound();
      nbtV.setString("entity_name", "Villager");
      ItemStack VillagerEgg = new ItemStack(Items.SPAWN_EGG, 2);
      VillagerEgg.setTagCompound(nbtV);
      GameRegistry.addRecipe((VillagerEgg), new Object[]
    		  {"BBB",
    		   "VAE",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('V'), MoDropsBlocks.villager_nose, Character.valueOf('E'), Items.EMERALD});
      
      net.minecraft.nbt.NBTTagCompound nbtC = new net.minecraft.nbt.NBTTagCompound();
      nbtC.setString("entity_name", "Creeper");
      ItemStack CreeperEgg = new ItemStack(Items.SPAWN_EGG);
      CreeperEgg.setTagCompound(nbtC);
      if (Config.CreeperCraftingEnable == true){
      GameRegistry.addRecipe((CreeperEgg), new Object[]
    		  {"BBB",
    		   "GAG",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('G'), Items.GUNPOWDER});
      }
      net.minecraft.nbt.NBTTagCompound nbtB = new net.minecraft.nbt.NBTTagCompound();
      nbtB.setString("entity_name", "Blaze");
      ItemStack BlazeEgg = new ItemStack(Items.SPAWN_EGG);
      BlazeEgg.setTagCompound(nbtB);
      if (Config.CreeperCraftingEnable == true){
      GameRegistry.addRecipe((BlazeEgg), new Object[]
    		  {"BBB",
    		   "GAG",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('G'), Items.BLAZE_ROD});
      }
      net.minecraft.nbt.NBTTagCompound nbtS = new net.minecraft.nbt.NBTTagCompound();
      nbtS.setString("entity_name", "Squid");
      ItemStack SquidEgg = new ItemStack(Items.SPAWN_EGG);
      SquidEgg.setTagCompound (nbtS);
//the stuff below was commented out due to a strange crash
      //GameRegistry.addRecipe((SquidEgg), new Object[]
    	//	  {"BBB",
    		  // "GAG",
    		//   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('G'), Items.DYE, 1, 0});
      net.minecraft.nbt.NBTTagCompound nbtCh = new net.minecraft.nbt.NBTTagCompound();
      nbtCh.setString("entity_name", "Chicken");
      ItemStack ChickenEgg = new ItemStack(Items.SPAWN_EGG);
      ChickenEgg.setTagCompound(nbtCh);
      GameRegistry.addRecipe((ChickenEgg), new Object[]
    		  {"BBB",
    		   "GAG",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('G'), Items.FEATHER});
      net.minecraft.nbt.NBTTagCompound nbtP = new net.minecraft.nbt.NBTTagCompound();
      nbtP.setString("entity_name", "Pig");
      ItemStack PigEgg = new ItemStack(Items.SPAWN_EGG);
      PigEgg.setTagCompound(nbtP);
      GameRegistry.addRecipe((PigEgg), new Object[]
    		  {"BBB",
    		   "GAG",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('G'), Items.PORKCHOP});
      
      //removed stuff here too.
   public static void main(String[] args) {}
}

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Alright I changed it to a side only function however it crashes the game.

 

   @SideOnly(Side.CLIENT)
   protected static ItemStack eggMaker(ItemStack var, String mobName, int numEggs){
		  net.minecraft.nbt.NBTTagCompound nbt = new net.minecraft.nbt.NBTTagCompound();
      nbt.setString("entity_name", mobName);
      ItemStack Egg = new ItemStack(Items.SPAWN_EGG, numEggs);
      Egg.setTagCompound(nbt);
      var = Egg;
      return var;
}
public static void addRecipes() {

ItemStack VillagerEgg = null;
      eggMaker(VillagerEgg, "Villager", 2);
      GameRegistry.addRecipe((VillagerEgg), new Object[]
    		  {"BBB",
    		   "VAE",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('V'), MoDropsBlocks.villager_nose, Character.valueOf('E'), Items.EMERALD});
}

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Okay, I did what you said but I get a crash.

 

@SideOnly(Side.CLIENT)
public static void applyEntityIdToItemStack(ItemStack stack, String entityId)
{
     NBTTagCompound nbttagcompound = new net.minecraft.nbt.NBTTagCompound();
     NBTTagCompound nbttagcompound1 = new NBTTagCompound();
     nbttagcompound1.setString("id", entityId);
     nbttagcompound.setTag("EntityTag", nbttagcompound1);
     stack.setTagCompound(nbttagcompound); //crashing line
}
public static void addRecipes() {
ItemStack VillagerEgg = null;
      applyEntityIdToItemStack(VillagerEgg, "120");
      System.out.println(VillagerEgg);
      GameRegistry.addRecipe((VillagerEgg), new Object[]
    		  {"BBB",
    		   "VAE",
    		   "BBB", Character.valueOf('B'), MoDropsItems.biomatter, Character.valueOf('A'), MoDropsItems.adaptive_egg, Character.valueOf('V'), MoDropsBlocks.villager_nose, Character.valueOf('E'), Items.EMERALD});
}     

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Okay, I did what you said but I get a crash.

 

No, you din't read carefully. You need to DO what a certain method does, but you can't use that method itself because that method is client-only, and you're not (or shouldn't be).

 

So go back to the drawing board, look inside the method, copy out its guts, and get rid of the call. Then get rid of the client-side annotation. Then clean up your code.

 

Then run again. Then fix the first problem you encounter. Rinse repeat. Come back when you have a crash report (or runtime behavior) that you've tried to fix but can't.

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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