Posted July 20, 20169 yr Been some days trying to figure how to get a value that updates every tick from a TileEntity to set the rotation of a model. Tried many this and no one worked, maybe is just that I'm dumb but I can't solve it. When I print the TileEntity is always the same, without the updated value. This is my code: For the TileEntityMiner: http://pastebin.com/jSR0563K For the TESRMiner: http://pastebin.com/keFK7pSc Come and say hi at www.twitter.com/JoseluGames
July 20, 20169 yr Author Ok, so after some research I created the functions for the packets in the TileEntityMiner (http://pastebin.com/1bqDyQHY), but for calling the block to update the only functions I see surfing on the web doesn't exist in 1.10.2. Wich function do I have to use to mark it to update? Or where should I start searching Come and say hi at www.twitter.com/JoseluGames
July 20, 20169 yr Author So I need to get a value that is updated stored in the server to the client, and the packets functions are not the way to go, did I understand right? Come and say hi at www.twitter.com/JoseluGames
July 20, 20169 yr Author Ok, so I have to use the SimpleNetworkWrapper for just a value? Or there are other ways? Come and say hi at www.twitter.com/JoseluGames
July 20, 20169 yr You should not do it on the server at all, just do the animation stuff on the client.
July 20, 20169 yr Author Ok, but to do the animation I have to look to the value of a variable of the TileEntity, value that is not updated when I call it on my TileEntitySpecialRenderer (I hope I explain myself, I'm not a native english speaker and is late in night where I live ) Come and say hi at www.twitter.com/JoseluGames
July 20, 20169 yr You just need to increment degrees on client side. I dont know the best place to do it, but doing it every time you render it will do the trick, althought there might be better solutions
July 20, 20169 yr Author Noooow I got it hahaha, I was updating the value only in the server side so the client side had no idea of any change. Thank you so much diesieben07!! Come and say hi at www.twitter.com/JoseluGames
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