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[1.10.2] [Solved] Get value of a TileEntity variable from TileEntitySR

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Posted

Been some days trying to figure how to get a value that updates every tick from a TileEntity to set the rotation of a model. Tried many this and no one worked, maybe is just that I'm dumb but I can't solve it.

When I print the TileEntity is always the same, without the updated value.

 

This is my code:

For the TileEntityMiner:

http://pastebin.com/jSR0563K

For the TESRMiner:

http://pastebin.com/keFK7pSc

Come and say hi at www.twitter.com/JoseluGames

  • Author

Ok, so after some research I created the functions for the packets in the TileEntityMiner (http://pastebin.com/1bqDyQHY), but for calling the block to update the only functions I see surfing on the web doesn't exist in 1.10.2. Wich function do I have to use to mark it to update? Or where should I start searching

Come and say hi at www.twitter.com/JoseluGames

  • Author

So I need to get a value that is updated stored in the server to the client, and the packets functions are not the way to go, did I understand right?

Come and say hi at www.twitter.com/JoseluGames

  • Author

Ok, so I have to use the SimpleNetworkWrapper for just a value? Or there are other ways?

Come and say hi at www.twitter.com/JoseluGames

  • Author

Ok, but to do the animation I have to look to the value of a variable of the TileEntity, value that is not updated when I call it on my TileEntitySpecialRenderer (I hope I explain myself, I'm not a native english speaker and is late in night where I live  :-X )

Come and say hi at www.twitter.com/JoseluGames

You just need to increment degrees on client side.

I dont know the best place to do it, but doing it every time you render it will do the trick, althought there might be better solutions

  • Author

Noooow I got it hahaha, I was updating the value only in the server side so the client side had no idea of any change. Thank you so much diesieben07!!

Come and say hi at www.twitter.com/JoseluGames

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