JoseluGames Posted July 20, 2016 Posted July 20, 2016 Been some days trying to figure how to get a value that updates every tick from a TileEntity to set the rotation of a model. Tried many this and no one worked, maybe is just that I'm dumb but I can't solve it. When I print the TileEntity is always the same, without the updated value. This is my code: For the TileEntityMiner: http://pastebin.com/jSR0563K For the TESRMiner: http://pastebin.com/keFK7pSc Quote Come and say hi at www.twitter.com/JoseluGames
JoseluGames Posted July 20, 2016 Author Posted July 20, 2016 Ok, so after some research I created the functions for the packets in the TileEntityMiner (http://pastebin.com/1bqDyQHY), but for calling the block to update the only functions I see surfing on the web doesn't exist in 1.10.2. Wich function do I have to use to mark it to update? Or where should I start searching Quote Come and say hi at www.twitter.com/JoseluGames
JoseluGames Posted July 20, 2016 Author Posted July 20, 2016 So I need to get a value that is updated stored in the server to the client, and the packets functions are not the way to go, did I understand right? Quote Come and say hi at www.twitter.com/JoseluGames
JoseluGames Posted July 20, 2016 Author Posted July 20, 2016 Ok, so I have to use the SimpleNetworkWrapper for just a value? Or there are other ways? Quote Come and say hi at www.twitter.com/JoseluGames
BusyBeever Posted July 20, 2016 Posted July 20, 2016 On 7/20/2016 at 9:29 PM, diesieben07 said: You should not do it on the server at all, just do the animation stuff on the client. Quote
JoseluGames Posted July 20, 2016 Author Posted July 20, 2016 Ok, but to do the animation I have to look to the value of a variable of the TileEntity, value that is not updated when I call it on my TileEntitySpecialRenderer (I hope I explain myself, I'm not a native english speaker and is late in night where I live ) Quote Come and say hi at www.twitter.com/JoseluGames
BusyBeever Posted July 20, 2016 Posted July 20, 2016 You just need to increment degrees on client side. I dont know the best place to do it, but doing it every time you render it will do the trick, althought there might be better solutions Quote
JoseluGames Posted July 20, 2016 Author Posted July 20, 2016 Noooow I got it hahaha, I was updating the value only in the server side so the client side had no idea of any change. Thank you so much diesieben07!! Quote Come and say hi at www.twitter.com/JoseluGames
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.