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[1.10.2] Arbitary path to mod assets


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Is there any way of using a path which is not known until runtime as a resource such as a model or texture. The image may be anywhere in the .minecraft directory. If not, can I copy it into my mod's assets directory somehow? I am unable to know the resource's path until preInit.



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Minecraft#defaultResourcePacks is private, and I can't see a method to add to it. I am probably missing something obvious here, but any help is appreciated. Thanks!


You need to access the field using reflection.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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