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[1.10.2] mob render dissapears


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Making a custom mob and everything works, can spawn it with egg, it moves around. When it moves more than 5 feet from me or if i hit it, it stops rendering. the entity still exists and can hit me, and will show back up randomly but no idea what i did wrong.


i also have a model made and textures work in game, and an entity setup, if you need any more info let me know.


RenderingRegistry.registerEntityRenderingHandler(EntityVoidBeast.class, RenderVoidBeast::new);


public class RenderVoidBeast extends RenderLiving {

    private static final ResourceLocation VOIDBEASTTEXTURE = new ResourceLocation("rv:textures/models/voidbeast.png");

    public RenderVoidBeast(RenderManager renderManagerIn)
        super(renderManagerIn, new ModelVoidBeast(), 0.7F);

    protected ResourceLocation getEntityTexture(Entity entity)
        return VOIDBEASTTEXTURE;


	public static void registerEntities() {
	registerEntity(EntityVoidBeast.class, "Void Beast", 64, 1, true);

private static int entityID = 0;

private static void registerEntity(Class<? extends Entity> entityClass, String entityName, int trackingRange, int updateFrequency, boolean sendsVelocityUpdates) {
	EntityRegistry.registerModEntity(entityClass, entityName, entityID++, Ref.MODID, updateFrequency, updateFrequency, sendsVelocityUpdates, 1, 1);

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