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[1.10.2] Set Block Hardness depending on variant


Koward

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Hi,

 

I would like to set Hardness for my block depending on its current variant. Previously I used this code :

@Override
public float getBlockHardness(World world, BlockPos pos) {
	IBlockState bs = world.getBlockState(pos);
	// Vanilla Bug Fix @author JeffryFisher
	boolean alreadyBroken = (bs.getBlock() == Blocks.AIR);
	float default_h = super.blockHardness;
	if (alreadyBroken)
		return default_h;

	switch (this.getMetaFromState(bs)) {
	case 0:
		return 3.0F;
	case 1:
		return 4.5F;
	default:
		return default_h;
	}
}

@Override
public float getPlayerRelativeBlockHardness(EntityPlayer playerIn,
		World worldIn, BlockPos pos) {
	float default_f = ForgeHooks.blockStrength(worldIn.getBlockState(pos),
			playerIn, worldIn, pos);
	ItemStack s = playerIn.getCurrentEquippedItem();
	if (s != null) {
		boolean canHarvest = ForgeHooks
				.canToolHarvestBlock(worldIn, pos, s);
		if (!canHarvest) {
			return default_f / 3;
		}
	}
	return default_f;
}

 

Now it has somehow moved to the IBlockState level, but I don't know how I could set it.

An idea ?

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