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[1.10.2] [SOLVED] Particles stopped rendering texture


DasKaktus

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Hi.

 

Suddenly my custom particles stopped rendering the texture, I dont know what changed that could do this.

Now it only shows the purple/black texture.

 

I debugged it and came to the conclusion that my texture is not loaded.

 

Image of debugger:

 

d5ad9d635f83463a8edfd6234d918aeb.png

 

 

i've tried changing

public ResourceLocation texture = new ResourceLocation(ModNames.MOD_NAME, "particles/"+ ModNames.PARTICLE_CONSUME);

 

to

 

public ResourceLocation texture = new ResourceLocation("ancienttech", "particles/sacrificealtar");

and

public ResourceLocation texture = new ResourceLocation("ancienttech", "particles/sacrificealtar.png");

and

public ResourceLocation texture = new ResourceLocation("ancienttech", "textures/particles/sacrificealtar");

and
public ResourceLocation texture = new ResourceLocation("ancienttech", "textures/particles/sacrificealtar.png");

 

 

my particle class (yeah its still messy im in the works to clean up my code):

 

package com.daskaktus.ancienttech.entity.fx;

 

import java.awt.Color;

 

import com.daskaktus.ancienttech.register.ModNames;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.particle.Particle;

import net.minecraft.client.renderer.texture.TextureAtlasSprite;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.util.math.MathHelper;

import net.minecraft.world.World;

import net.minecraftforge.fml.client.FMLClientHandler;

 

public class ConsumeParticles extends Particle {

 

private double targetX;

private double targetY;

private double targetZ;

 

public double colorR = 0;

public double colorG = 0;

public double colorB = 0;

 

public ResourceLocation texture = new ResourceLocation(ModNames.MOD_NAME, "particles/"+ ModNames.PARTICLE_CONSUME);

 

public ConsumeParticles(World w, double x, double y, double z, double tx, double ty, double tz, int count, int color, float scale) {

super(w, x, y, z, 0.0D, 0.0D, 0.0D);

 

    this.particleRed = (this.particleGreen = this.particleBlue = 0.6F);

    this.particleScale = ((MathHelper.sin(count / 2.0F) * 0.1F + 1.0F) * scale);

   

    this.targetX = tx;

    this.targetY = ty;

    this.targetZ = tz;

    this.posY += 0.33000001311302185D;

    double dx = tx - this.posX;

    double dy = ty - this.posY;

    double dz = tz - this.posZ;

    int base = (int)(MathHelper.sqrt_double(dx * dx + dy * dy + dz * dz) * 30.0F);

    if (base < 1) {

      base = 1;

    }

    this.particleMaxAge = (base / 2 + this.rand.nextInt(base));

   

    this.motionX = (MathHelper.sin(count / 4.0F) * 0.015F + this.rand.nextGaussian() * 0.0020000000949949026D);

    this.motionY = (MathHelper.sin(count / 3.0F) * 0.015F + this.rand.nextGaussian() * 0.0020000000949949026D);

    this.motionZ = (MathHelper.sin(count / 2.0F) * 0.015F + this.rand.nextGaussian() * 0.0020000000949949026D);

   

    if (this.isCollided){

            this.motionX *= 0.699999988079071D;

            this.motionZ *= 0.699999988079071D;

        }

   

    Color c = new Color(color);

    float mr = c.getRed() / 255.0F * 0.2F;

    float mg = c.getGreen() / 255.0F * 0.2F;

    float mb = c.getBlue() / 255.0F * 0.2F;

    this.particleRed = (c.getRed() / 255.0F - mr + this.rand.nextFloat() * mr) / 2;

    this.particleGreen = (c.getGreen() / 255.0F - mg + this.rand.nextFloat() * mg) / 2;

    this.particleBlue = (c.getBlue() / 255.0F - mb + this.rand.nextFloat() * mb) / 2;

   

    this.particleGravity = 0.2F;

   

    TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());

this.setParticleTexture(sprite);

//System.out.println(texture.toString());

   

    //this.noClip = true;

    try

    {

      Entity renderentity = FMLClientHandler.instance().getClient().getRenderViewEntity();

      int visibleDistance = 64;

      if (!FMLClientHandler.instance().getClient().gameSettings.fancyGraphics) {

        visibleDistance = 32;

      }

      if (renderentity.getDistance(this.posX, this.posY, this.posZ) > visibleDistance) {

        this.particleMaxAge = 0;

      }

    }

    catch (Exception e) {}

}

 

@Override

public boolean isTransparent(){

return true;

}

 

public void onUpdate(){

   

this.prevPosX = this.posX;

    this.prevPosY = this.posY;

    this.prevPosZ = this.posZ;

    if (this.particleAge++ >= this.particleMaxAge){

    this.setExpired();

    return;

    }

    this.motionY += 0.01D * this.particleGravity;

    //if (!this.noClip) {

    // pushOutOfBlocks(this.posX, this.posY, this.posZ);

    //}

    moveEntity(this.motionX, this.motionY, this.motionZ);

   

    this.motionX *= 0.985D;

    this.motionY *= 0.985D;

    this.motionZ *= 0.985D;

   

    this.motionX = MathHelper.clamp_float((float)this.motionX, -0.05F, 0.05F);

    this.motionY = MathHelper.clamp_float((float)this.motionY, -0.05F, 0.05F);

    this.motionZ = MathHelper.clamp_float((float)this.motionZ, -0.05F, 0.05F);

   

    double dx = this.targetX - this.posX;

    double dy = this.targetY - this.posY;

    double dz = this.targetZ - this.posZ;

    double d13 = 0.01D;

    double d11 = MathHelper.sqrt_double(dx * dx + dy * dy + dz * dz);

    if (d11 < 2.0D) {

    this.particleScale *= 0.98F;

    }

    if (this.particleScale < 0.2F){

    this.setExpired();

    return;

    }

    dx /= d11;

    dy /= d11;

    dz /= d11;

   

    this.motionX += dx * (d13 / Math.min(1.0D, d11));

    this.motionY += dy * (d13 / Math.min(1.0D, d11));

    this.motionZ += dz * (d13 / Math.min(1.0D, d11));

   

   

    float lifeCoeff = ((float)this.particleMaxAge-(float)this.particleAge)/(float)this.particleMaxAge;

this.particleRed = Math.min(1.0f, (float)colorR*(1.5f-lifeCoeff)+lifeCoeff / 2);

this.particleGreen = Math.min(1.0f, (float)colorG*(1.5f-lifeCoeff)+lifeCoeff / 2);

this.particleBlue = Math.min(1.0f, (float)colorB*(1.5f-lifeCoeff)+lifeCoeff / 2);

 

 

 

 

//System.out.println(this.particleRed);

   

}

 

//public void renderParticle(WorldRenderer wr, Entity entity, float f, float f1, float f2, float f3, float f4, float f5){

 

 

public int getFXLayer(){

return 1;

}

 

}

 

 

 

Particle in clientproxy:

 

public void spawnConsumeParticles(Entity entity, double targetX, double targetY, double targetZ){

ATColor col = new ATColor("00ff00");

 

    ConsumeParticles particle = new ConsumeParticles(

 

    entity.worldObj,

    entity.posX + entity.worldObj.rand.nextFloat() * entity.width

 

                * 2.0F - entity.width,

                entity.posY + 0.5D + entity.worldObj.rand.nextFloat()

 

                * entity.height,

                entity.posZ + entity.worldObj.rand.nextFloat() * entity.width

 

                * 2.0F - entity.width,

 

                targetX + 0.5,

 

                targetY + 1,

 

                targetZ + 0.5,10, col.toInt(),1F);

   

   

    Minecraft.getMinecraft().effectRenderer.addEffect(particle);

   

}

 

 

Code in my tilentity to spawn particles:

 

AncientTech.proxy.spawnConsumeParticles(entity,blockpos.getX(),blockpos.getY(),blockpos.getZ());

 

 

asset path (image)

 

c64ffeca912e4eeb8e783b67053905b8.png

 

 

There are no missing texture errors in console, no errors at all.

 

I really could use a second pair of eyes, the code was working before and the particles were  rendering just fine.

Not all things in the world are red, there are round objects too!

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I got it working again.

 

It was my EventManager that was'nt loading.

So this was never triggered.

 

@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onTextureStitch(TextureStitchEvent event){
	ResourceLocation sacrificealtarParticleRL = new ResourceLocation("ancienttech","particles/" + ModNames.PARTICLE_CONSUME);
	event.getMap().registerSprite(sacrificealtarParticleRL);
}

Not all things in the world are red, there are round objects too!

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