Posted August 8, 20169 yr Hi, I'm making new leaves that grow olives. I want to color the leaves with java code, but the blossom / olives I want to be colored with the texture. So I thought, what about multiple layers of texture on that block. So that you have a foreground and a background. The background(leaves) will be colored per biome with code. The foreground(olives/blossom) will be colored by the texture itself. (the color won't change per biome as it would look ugly). I learned how to do this for 1.7.10, using multiple pass rendered blocks. But since the rendering was changed in 1.8, that won't work anymore(Obviously). How do I do this for minecraft 1.8(and probably up)? Thanks for helping! Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
August 8, 20169 yr I explained how to do this in 1.10.2 here. In 1.8.x, you need to override the appropriate colour methods in your Block and Item instead of using IBlockColor / IItemColor . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 8, 20169 yr Author Thanks! I figured it out. Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
August 8, 20169 yr Author Oh, I got another problem. When setting my graphics to "fast", the background (leaves) looks white. It works normal in the fancy graphics. The overlay works just fine. I don't know what's the problem. I think it has to do with EnumBlockLayer SOLID, but how do I fix that? Here's a picture http://imgur.com/a/zdzLe Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
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