Jump to content

[Solved] Creating BakedQuads


Recommended Posts

I know Forge suggests to use the DefaultVertexFromats.ITEM format for BakedQuads, but what exactly does that format look like and how do I instantiate a BakedQuad?


Edit: Answer:

To make the baked quads you basically have to generate the packed vertex data according to the VertexFormat. The example in OBJModel is pretty straightforward, you use UnpackedBakedQuad.Builder and then do something similar to OBJBakedModel::putVertexData.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.