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Modifying player motionY in ITickHandler


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Hello all,


I'm trying to make player automatically move for few ticks. I wrote basic test to move player every tick using class that implements ITickHandler:

        public void tickStart(EnumSet<TickType> type, Object... tickData) {
                if (type.contains(TickType.PLAYER))
                        assert ((tickData[0] instanceof EntityPlayer));
                        EntityPlayer player = (EntityPlayer)tickData[0];
                        player.motionY = 1;

In debugger i can see that line player.motionY = 1 is being fired but player do not move. If anyone have idea why this is happening it would be great to hear it.


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