Posted August 16, 20169 yr I'm trying to create a Item that uses multiple layers lof textures, like a potion. Also like a potion, I would like to give one of those layers a color. How would I do that? I looked at the potion class and the spawnegg class, but I couldn't get any smarter from it.
August 17, 20169 yr I solved it. If anyone is interested in the solution tell me I would recommend always posting solutions so people can find them in the future even if you're no longer reading/responding here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 17, 20169 yr Author I looked at the drinkable_bottle.json, and added another layer to my item like in there. Then, in my items getColorFromItemStack function, I checked if the renderpass was less than 1, so that I could only colorize that specified texture layer.
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