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Posted

I'm trying to create a Item that uses multiple layers lof textures, like a potion. Also like a potion, I would like to give one of those layers a color.

How would I do that? I looked at the potion class and the spawnegg class, but I couldn't get any smarter from it.

Posted

I solved it. If anyone is interested in the solution tell me

 

I would recommend always posting solutions so people can find them in the future even if you're no longer reading/responding here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I looked at the drinkable_bottle.json, and added another layer to my item like in there. Then, in my items getColorFromItemStack function, I checked if the renderpass was less than 1, so that I could only colorize that specified texture layer.

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