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[1.10.2] Generation over Grass?


Haydenman2

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Last question of night I swear.

 

In previous versions of the WorldGenMinable you could use BlockHelper to generate over different blocks like obsidian, cobblestone, or end stone. I can't seem to find a working version of BlockHelper to use in 1.10. If somebody could help point me in the right direction that'd be great. Specifically, I want to generate, specifically, a grassy ore over grass blocks.

 

 

 

package tustuff.world;

 

import java.util.Random;

 

import com.google.common.base.Predicate;

 

import net.minecraft.block.state.IBlockState;

import net.minecraft.init.Blocks;

import net.minecraft.util.math.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkGenerator;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.minecraft.world.gen.feature.WorldGenerator;

import net.minecraftforge.fml.common.IWorldGenerator;

import tustuff.init.ModBlocks;

 

public class OreGen implements IWorldGenerator {

 

private WorldGenerator genPurpleOre;

private WorldGenerator genArmorCrystalOre;

//private WorldGenerator genCArmorCrystalOre;

public OreGen(){

this.genPurpleOre = new WorldGenMinable(ModBlocks.orepurple.getDefaultState(), 8);

this.genArmorCrystalOre = new WorldGenMinable(ModBlocks.orearmorcrystal.getDefaultState(), 3);

//this.genCArmorCrystalOre = new WorldGenMinable(ModBlocks.orecarmorcrystal.getDefaultState(), 4, (Predicate<IBlockState>) Blocks.END_STONE);

}

 

private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) {

    if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)

        throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator");

 

    int heightDiff = maxHeight - minHeight + 1;

    for (int i = 0; i < chancesToSpawn; i ++) {

        int x = chunk_X * 16 + rand.nextInt(16);

        int y = minHeight + rand.nextInt(heightDiff);

        int z = chunk_Z * 16 + rand.nextInt(16);

        generator.generate(world, rand, new BlockPos(x, y, z));

    }

}

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {

switch(world.provider.getDimension()){

case 0:{

this.runGenerator(this.genPurpleOre, world, random, chunkX, chunkZ, 20, 20, 55);

this.runGenerator(this.genArmorCrystalOre, world, random, chunkX, chunkZ, 15, 5, 32);

break;

}

case -1:{

 

break;

}

case 1:{

//this.runGenerator(genCArmorCrystalOre, world, random, chunkX, chunkZ, 10, 0, 255);

break;

}

}

}

 

 

}

 

 

 

 

...

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