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[1.10.2] What is the max updateFrequency that can be handled?


gurujive
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The title says it all.

 

I'd like to know what the maximum the game can handle as far as updateFrequency.

I know that If if is increased too much the game will crash. I know if its not enough my entities don't get updated enough.

 

I don't know the actual max number though inbetween crash and not.

Thanks, if anyone knows.

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I know that If if is increased too much the game will crash. I know if its not enough my entities don't get updated enough.

 

Umm, if you are referring to updateFrequency that decides when to send positioning packets about given entity type then there is not any higher you can go than 1.

Also - where did you pulled "game will crash" from? It won't...

 

Lookup vanilla values for reference.

1.7.10 is no longer supported by forge, you are on your own.

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