Posted August 20, 20169 yr Hi there! I need help spawning ore in 1.10.2. Not really sure where to start. I did it back in 1.7, but not really sure now. Here is my code from 1.7 that I tried to convert. public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.dimensionId) { case 0: this.generateOverworld(world, random, chunkX, chunkZ); break; } } public void generateOverworld(World world, Random rand, int x, int z) { this.generateOre(main.blockOre, world, rand, x, z, 2, 7, 5, 10, 30, Blocks.stone); } public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize, int maxVienSize, int chance, int minY, int maxY, Block generateIn) { int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize); int heightRange = maxY - minY; WorldGenMinable gen = new WorldGenMinable(block, vienSize, generateIn); for (int i = 0; i < chance; ++i) { int xRand = chunkX * 16 + random.nextInt(16); int yRand = random.nextInt(heightRange) + minY; int zRand = chunkZ * 16 + random.nextInt(16); gen.generate(world, random, xRand, yRand, zRand); } } }
August 20, 20169 yr Well i know how to do this but 1rst. Would you like to work on a mod together 2nd Provide Your main Mod File and your blocks file Are You Feeling it now Mr.Krabs? GitHub https://github.com/nuclearelectricity/Nuclear-Electricity
August 21, 20169 yr Well i know how to do this but 1rst. Would you like to work on a mod together 2nd Provide Your main Mod File and your blocks file We offer help for free here in this forum, don't ask for anything to give the answer. What you did is intolerable! As for op, A lot of things are quite similar but here's what you should change: Make sure the class implements IWorldGenerator The fifth parameter of generate should be of type IChunkGenerator not IChunkProvider world.provider.getDimensionType() instead of world.provider.dimensionId and the cases are DimensionType.NETHER , DimensionType.OVERWORLD and/or DimensionType.THE_END new WorldGenMinable() now takes IBlockState which would indicate the block and the metadata. It also takes IPredicate<IBlockstate> to get the blocks that can surround the ore, you can get that using BlockMatcher.forBlock(Blocks.STONE) WorldGenMinable#generate() takes BlockPos instead of x , y and z which is easily made by new BlockPos(x, y, z)
August 21, 20169 yr Na i was just asking man i was going to help him anyways Are You Feeling it now Mr.Krabs? GitHub https://github.com/nuclearelectricity/Nuclear-Electricity
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