Jump to content

Wiki Shutdown and Forge Announcements/Information


Recommended Posts

Guest Mr. Flamegoat
Posted

Effective immediately we have started redirecting traffic going from http://www.minecraftforge.net/wiki to https://mcforge.readthedocs.io

 

The wiki was quite fragmented and mostly out of date. A concerted effort is in place to make sure that the RTD is up-to-date and generic enough to apply to current and future versions of Forge/mod development. (A huge thanks to the contributors making that look and read as awesome as it does!)

 

After the panel this year at PAX West, a few of the questions we received made it apparent that because of the speed at which Forge has grown, there is a lot of out of date information still floating around. This is a part of that clean-up process.

 

Primarily, we want you guys to know that we're making an effort to start organizing and doing what we can on our end to make sure you guys have the tools and information you need to get started. Those of you that are still looking for some good starting points, I'd highly recommend checking out https://mcforge.readthedocs.io if you haven't.

 

Obviously the forums are a great source of information, and although we cannot announce anything specific at this time, I can tell you that we are looking hard at the forums and asking a lot of questions, primarily "how can we make this better, easier, and faster".

 

We hope to have those answers in the very near future. As always, if you guys have any questions or comments, we're here to listen. We stay pretty busy, but I'm doubling down on the Forge community and the experience here and in our other sites over the next few months.

 

Hopefully we can really help get some of your creative ideas off the ground faster by providing you the information you need to get started quicker.

 

Also, a note for forum mods/wiki writers/etc - we will be announcing some things soon as well as bringing you guys in to discuss further changes coming in the coming months.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Try other builds of this modpack or report it to the modpack creator Looks like an issue with environmental, naturalist and/or crafttweaker
    • Hello! There is an issue with my world(Chocolate Edition modpack), after joining the world all creatures are frozen and the game is not responding or the game crashes after short period of time. Reproduction Steps: Turn on the game Join the world Game crashes immediately or after short period of time. Additional info: Crash log saying that an entity crashed the game is created after the crash(not the logs that I posted, different file from crash-logs, game crashed 3x by Snail, 1x by Small Snail, 1x by Tortoise) Specification: CPU: i5-13600KF GPU: GTX 1070 RAM: 32GB 3200MhZ - allocated 10GB Log links: latest.log: https://mclo.gs/Lp8zlsv crash-reports/crash: https://mclo.gs/XhtyJQI Minecraft version: 1.19.2 Modpack Version: Chocolate Edition 1.9 OS: Windows 10 Java Version: 22.0.2 Minecraft Java: Java 17
    • Hello, for several days I've been trying to find a way to add my animations in this style. @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { }   My current public class is : public class FakePlayerModelWithAnim<T extends FakePlayerEntity> extends EntityModel<EntityRenderState>   But i can't do that :  public class FakePlayerModelWithAnim<T extends FakePlayerEntity> extends EntityModel<T> Type parameter 'T' is not within its bound; should extend 'net.minecraft.client.renderer.entity.state.EntityRenderState' But with EntityRenderState it ok and it work !   But my setupAnim look like this :  @Override public void setupAnim(EntityRenderState p_370046_) { super.setupAnim(p_370046_); }   I don't have any access to my entity ! Look like 1.21.1 : @Override public void setupAnim(FakePlayerEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { this.root().getAllParts().forEach(ModelPart::resetPose); this.applyHeadRotation(netHeadYaw, headPitch); this.animateWalk(FakePlayerEntityAnimations.ANIM_PLAYERS_WALKING, limbSwing, limbSwingAmount, 2f, 2.5f); this.animate(entity.idleAnimationState, FakePlayerEntityAnimations.ANIM_PLAYERS_IDLE, ageInTicks, 1f); } But i'm stuck with new version of Forge...
    • Looks like an issue with abyssalsovereigns - this mod has functions that are not working on a server (client-side-only mod)
    • I added some new mods and updated old ones to my forge server and they will run successfully but the moment I try to join ill briefly load into the world and get booted with the message, internal server error. The mods in question work fine on singleplayer and removing too many from the server causes it to stop working so I cant be sure which one is causing the problem... any ideas? server log: https://pastebin.com/hGH8UUjm client log (from modrinth app): https://mclo.gs/a3oOUGY
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.